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Most endorsed files in the last two weeks
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Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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399
A modders resource tool that helps speed up the import of new mech models into the game
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400
Urbanmech moves faster. have more hardpoints, and have more armor and structure
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401
Randomly upgrades components in non player mechs
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GT TRO Yet Another Variants Mod (TROYAVM)
• Adds 29 'Mech Variants to the Skirmish portion of the Skirmish game Only ---> 4 Star League 'Mechs, 13 Regular Variants, and 12 Unique Custom Variants from Classic BattleTech• New equipment for specific variants (see notes)
- 220KB
- 10
- 163
402GT TRO Yet Another Variants Mod (TROYAVM)
• Adds 29 'Mech Variants to the Skirmish portion of the Skirmish game Only ---> 4 Star League 'Mechs, 13 Regular Variants, and 12 Unique Custom Variants from Classic BattleTech• New equipment for specific variants (see notes)
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Adjusts the weight classes of some mechs (e.g. the Cicada) to increase their initiative and make them more useful.
- 6KB
- 3
- 139
403Adjusts the weight classes of some mechs (e.g. the Cicada) to increase their initiative and make them more useful.
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Unofficial Roguetech Vehicle Reduction and VTOL removal
This simple script will massively reduce the number of vehicles that RogueTech spawns as part of lances.
- 4KB
- 5
- 242
404Unofficial Roguetech Vehicle Reduction and VTOL removal
This simple script will massively reduce the number of vehicles that RogueTech spawns as part of lances.
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BattleTech mod (using BTML) that changes your maintenance cost of your mechs from a flat sum for all mechs, to a cost, specific to the cost of the mech chassis.
- 6KB
- 225
- 3.8k
405BattleTech mod (using BTML) that changes your maintenance cost of your mechs from a flat sum for all mechs, to a cost, specific to the cost of the mech chassis.
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Restores the pre-1.3 behaviour of contracts taking 1 day to complete. Can be customised to make contracts take any number of days.
- 7KB
- 40
- 598
406Restores the pre-1.3 behaviour of contracts taking 1 day to complete. Can be customised to make contracts take any number of days.
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Engine Swapping Proof of Concept plus Gyros
This is NOT a complete mod,It is a "Proof of concept" to show how Engine Swapping and Gyros dictating the mech's Max Stability Dmg variable can be accomplished without Mech Engineer.To test, Start a New Career and turn off the "Randomize Starting Mechs" option.
- 290KB
- 3
- 112
407Engine Swapping Proof of Concept plus Gyros
This is NOT a complete mod,It is a "Proof of concept" to show how Engine Swapping and Gyros dictating the mech's Max Stability Dmg variable can be accomplished without Mech Engineer.To test, Start a New Career and turn off the "Randomize Starting Mechs" option.
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This mod is intended to add new canonical variants for the existing mechs. For now there are only 7 new variants: Atlas RS, Battlemaster 1S, Dragon 1G, Stalker 3H, Stalker 4N, Zeus 6T and Orion VA. In future versions, it will add new weapons, balance tweaking, new unit emblems and maybe even new chassis.
- 276KB
- 48
- 1.1k
408This mod is intended to add new canonical variants for the existing mechs. For now there are only 7 new variants: Atlas RS, Battlemaster 1S, Dragon 1G, Stalker 3H, Stalker 4N, Zeus 6T and Orion VA. In future versions, it will add new weapons, balance tweaking, new unit emblems and maybe even new chassis.
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Tetsuhara Heavy Industries - Weapons Division
Weapons. We need more Weapoons.(Currently Skirmish Only)Gauss and Light Gauss Rifle (and Ammo)LB-10X in cluster and slug mode (and Ammo)LMG and HMGUltra AC5 ER Laser familyHeavy and Light PPCPulse Laser familyLRMs and SRMs with Artemis IVMRMs (and Ammo)Rocket Launchers<
- 52KB
- 18
- 446
409Tetsuhara Heavy Industries - Weapons Division
Weapons. We need more Weapoons.(Currently Skirmish Only)Gauss and Light Gauss Rifle (and Ammo)LB-10X in cluster and slug mode (and Ammo)LMG and HMGUltra AC5 ER Laser familyHeavy and Light PPCPulse Laser familyLRMs and SRMs with Artemis IVMRMs (and Ammo)Rocket Launchers<
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When you throw everything but the kitchen sink at a mech, sometimes you shouldn't need to wait for Unsteady to kick in.
- 2KB
- 62
- 801
410When you throw everything but the kitchen sink at a mech, sometimes you shouldn't need to wait for Unsteady to kick in.
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Jump-Jets Removed according to Lore
Jumpjets are in abundance, and you can add them to every mech Variant, including the ones who don't initially have Jump Jets according to the lore itself. So I changed that. Now Variants who don't have Jumpjets according to the lore, can't mount Jump Jets at all, like the AWS-8Q. It doesn't have Jump Jets in the lore, now it can't mount em'.
- 11KB
- 42
- 619
411Jump-Jets Removed according to Lore
Jumpjets are in abundance, and you can add them to every mech Variant, including the ones who don't initially have Jump Jets according to the lore itself. So I changed that. Now Variants who don't have Jumpjets according to the lore, can't mount Jump Jets at all, like the AWS-8Q. It doesn't have Jump Jets in the lore, now it can't mount em'.
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Attempts to improve overall weapon balance while reducing the power of the "knockdown and called shots" strategy.- Lowers LL and PPC heat- Nerfs Called Shot Mastery- Restores Medium range- ACs give a to hit debuff to target.- Missiles no longer cluster.- Other tweaks.
- 193KB
- 5
- 91
412Attempts to improve overall weapon balance while reducing the power of the "knockdown and called shots" strategy.- Lowers LL and PPC heat- Nerfs Called Shot Mastery- Restores Medium range- ACs give a to hit debuff to target.- Missiles no longer cluster.- Other tweaks.
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413
Activates the repeatable flag of FPs and let's you override the existing HBS ones.
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414
Hey rob, here is a MG that fires like a .50 cal MG should.
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Decreases Called Shot skill bonuses by ~50%, increases cost of morale abilities by 10, halves accuracy bonus of Precision Strike.
- 4KB
- 7
- 146
415Decreases Called Shot skill bonuses by ~50%, increases cost of morale abilities by 10, halves accuracy bonus of Precision Strike.
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Introduces morale bonuses and penalties for destroyed mechs, objective completion, major armor damage, crits, DFA, and melee kills.
- 2KB
- 16
- 219
416Introduces morale bonuses and penalties for destroyed mechs, objective completion, major armor damage, crits, DFA, and melee kills.
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Replaces loading screen tips with something more tongue-in-cheek. Or maybe foot-in-mouth.
- 8KB
- 18
- 232
417Replaces loading screen tips with something more tongue-in-cheek. Or maybe foot-in-mouth.
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Simple Mod to improve the usefulness of Friedhof Gyros which provide Hit Defence, by doubling their rating. Affects all three Friedhof Gyro's
- 4KB
- 12
- 146
418Simple Mod to improve the usefulness of Friedhof Gyros which provide Hit Defence, by doubling their rating. Affects all three Friedhof Gyro's
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BWE is a modding tool to conveniently view, compare, and batch edit weapon json files. Also can create and restore from backup files.
- 1.6MB
- 189
- 3.3k
419BWE is a modding tool to conveniently view, compare, and batch edit weapon json files. Also can create and restore from backup files.
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Adds the Urbanmech UM-R50 model to the game, which is an armless version of the R60 model.The R50 was meant to present an even smaller profile, making it harder to hit, but at the cost of reduced melee capabilities and balance.Considered a failure, some still survive into 3025, but their numbers are dwindling.
- 41.4MB
- 26
- 356
420Adds the Urbanmech UM-R50 model to the game, which is an armless version of the R60 model.The R50 was meant to present an even smaller profile, making it harder to hit, but at the cost of reduced melee capabilities and balance.Considered a failure, some still survive into 3025, but their numbers are dwindling.
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421
Customizable armor-related rules
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Weapon Rebalance Dificulty increase and Other
Weapon Rebalance that makes weapons more balanced and makes Long Range weapons useful also it increses game dificulty + Lost tech mod + Increase combat speed mod + Stores (more weapons, mechs to buy + lost tech) + Skip tuturial missions mod + Few bug fixes + Other
- 171KB
- 7
- 110
422Weapon Rebalance Dificulty increase and Other
Weapon Rebalance that makes weapons more balanced and makes Long Range weapons useful also it increses game dificulty + Lost tech mod + Increase combat speed mod + Stores (more weapons, mechs to buy + lost tech) + Skip tuturial missions mod + Few bug fixes + Other
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This is to replace the tips you read while waiting to load a new screen with Murphy's Laws of Combat.
- 7KB
- 18
- 235
423This is to replace the tips you read while waiting to load a new screen with Murphy's Laws of Combat.
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This is a simple mod to bring equipment and buff pilots to use Skirmish to test equipment mods. It has no effect on Campaign and Career modes. The first four pilots are buffed to all 10s and 6 health. Items like cockpit upgrades, mortars, ECM, and rangefinders have been brought in and price modified. Tag and Narc weapons are also brought in.
- 36KB
- 4
- 107
424This is a simple mod to bring equipment and buff pilots to use Skirmish to test equipment mods. It has no effect on Campaign and Career modes. The first four pilots are buffed to all 10s and 6 health. Items like cockpit upgrades, mortars, ECM, and rangefinders have been brought in and price modified. Tag and Narc weapons are also brought in.
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425
SplashScreenFix
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Hollywood actors pilot portraits
Sexy and cool movie characters transformed to pilot portraits.
- 5.2MB
- 70
- 1.3k
426Hollywood actors pilot portraits
Sexy and cool movie characters transformed to pilot portraits.
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Remove Contract From Target Faction
After mission complete, the target faction will remove their contract from you, until you leaving the system.
- 4KB
- 3
- 102
427Remove Contract From Target Faction
After mission complete, the target faction will remove their contract from you, until you leaving the system.
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428
A proof of concept mod for https://github.com/janxious/MechResizer