An Update on the Mod Browsing Overhaul

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Firstly, we want to thank everyone for their feedback on the new Nexus Mods site update, there’s been a lot!

The forum feedback thread on these changes has been viewed 280k times, with 2k comments. Every comment has been read by our product, design and community teams, and to be blunt, most of them are not positive, and this is something we have taken on board.

Changes have been made to fundamental parts of the website and your content browsing experience that has been untouched for almost a decade. For many of you, these changes make sense; for others, this is a violation of something you hold dear and has been familiar to you for many years, and we get this.

This redesign has been a mammoth piece of work. It’s a big step forward for us, and we want to take a moment to explain why we made these changes, address some of your key concerns, and outline what we are changing and what we will not be changing, based on the beta testing period, the full site launch, ongoing survey results and your specific feedback.


Why did we change the UI?

The Nexus Mods site has grown enormously over the years from a collection of unique, disconnected modding sites to a single hub with 65 million registered users, supporting 3,500 game communities and serving over 15 billion downloads.

Over the last year, a significant challenge for us has been to improve the infrastructure needed to support the growth of the site. Getting to the point where the website is reliable and stable has been a major challenge. This recent update is not only visual; the underpinning tech has also been vastly improved.

Any site that’s been worked on for over 10 years will inevitably accumulate design and technical inconsistencies—think mismatched button styles, typography, and colour schemes. While subtle, these details make the site incredibly difficult to work on and can be a cause of ongoing performance and accessibility issues.

This refresh introduces a new design system, standardising the fundamentals of our colour palette, typography hierarchy, iconography, spacings and grids. These foundations are underpinned by reusable components (e.g., buttons, forms, tags), making the site more consistent and much easier to update. With this system in place, we can focus on solving problems and building new features instead of constantly fixing small UI details and bugs. In other words, these changes were not made solely for design reasons, they solve the fundamental problems of consistency and ease of maintenance.

We have made large strides towards a stable foundation on which to work, with the primary objective of building a site that makes modding easy, whilst accommodating the needs of power users. The site is built by modders, for modders and your feedback has been invaluable in keeping us on track with this vision.


Addressing Your Feedback

We keep asking for your feedback, and we want to assure you that we’re listening and that many of your concerns are already being reviewed or addressed. Listed below are some key areas of feedback and how we’re responding.


Colours and Backgrounds

Previously, the Skyrim game art was the background to every page, and though it was something you became familiar with and provided a sense of comfort, it did not make much sense for other game pages.

We’ve been testing different designs using the blurred background, which we felt brought a unique aspect to each game. It’s clear to us now that you loved the game art. We will be looking to expand this by adding game-specific art for our most popular games. It’s a lot more work, but based on your feedback, it’s what you want.

Game page-specific colours are a difficult topic. We know that for many of you, they were part of the site’s DNA, which some of you relied on, particularly the favicons, when jumping between different browser tabs.

However, not only did some of these game-specific colours fail to meet accessibility standards, but they were also a poor way to communicate visual identity, and while we absolutely understand that this is a feature of the site that has been embedded in your workflow for years, we know that we can do better when communicating unique visual identity.

While we cannot commit to how this will look, we are exploring different options to clearly communicate the game page identity and different favicons for games, possibly by using the game art. We aim to bring something back that fits our new design system and meets your expectations for a clear, distinct game identity.


Size and Spacing

A lot of your feedback has been focused on the updated content layout. While it makes much more sense for new users, the reduction in visible content feels very different for experienced site users.

For those users who are less familiar with the old design, the site could be difficult to navigate. This new design improves the hierarchy of content, making it easier to browse across different sections on a page while standardising elements of the layout across different pages. 
Making the site easier to browse will encourage more people to find and use mods, ultimately benefiting the whole community. Some of these changes mean adding in extra space to improve the hierarchy - the trade-off is that some extra scrolling is required.

For more experienced site users, many of you have told us that this reduction in visible content feels like a significant loss. The grid and list view is something many of you preferred, offering more content visibility on the page. Our data showed that only a small percentage of users changed from the default layout, but we recognise that different browsing preferences are important. We’re exploring additional tile options, including a list view and a more compact view for those who prefer a more compact layout.

We have also reduced the number of ads served on these pages by 40%, by completely removing the left and right-hand side ad space, which is why it feels like there’s extra space on the game home pages. This has allowed us to add extra width to main listing pages for wider screens — we want to explore doing the same for the game homepage.

It is worth mentioning that if you are seeing a large blank space at the top of the page, it’s because you are blocking ads. Whilst we have reduced ad placements on the new pages, adverts fund our servers and have allowed us to serve over 377 million free downloads over the last 4 weeks and 16.16 PB (16,167.9 TB) of mods!

We will continue to work on refining and improving this based on your feedback, however, we’re aware that our changes aren’t going to please everyone. If you wish to customise the page layouts using browser add-ons feel free to do so, however, we cannot commit to these not being broken by changes we make to the site.


Search

Search has been massively expanded to provide a much more comprehensive set of tools to allow users to find content on the site. Allowing you to search across all of the different content offered on the site (Mods, Collections, Images, Videos and Users). 

Quick search now shows previously unavailable data, like your recent searches and your favourite games, which is useful if you want to swap between games on the fly. We know this comes with a tradeoff. The old quick search menu didn’t have enough space to populate it with more data, making it difficult to improve on what we had without a radical change. We are listening to your feedback and because of it, we will be adjusting elements like background blur and automatic page scrolling behind the quick search menu. 

Searches like “Stalker2” will now show the game S.T.A.L.K.E.R 2, “Pip-Boy” searches will now show relevant “Pip Boy” content, because special characters can now be considered.



We know that many of our long-term users often use “shorthand” nomenclature when discussing the games they are modding, like SSE, FO4, BG3, etc. We have added an expandable system that allows these shorthands to be accounted for as rapidly as needed. Please let one of our Community Managers know if one of these abbreviations isn’t accounted for, and we can consider adding them to help you find the content that you want. 

We recognise that some of you are here for one thing and one thing only. Mods. We will be adding a preference option that lets search default to any of the content tabs, allowing you to customise what content you search for by default in whatever way you want. Once you hit the search results, we are also looking at adding “Title contains”, as an additional search parameter.


Filters and sorting

One of our key goals was to unify our different filtering UIs (filters, advanced search, etc) to make an easier-to-use but more powerful and flexible filtering system for content on the site.

On the old game homepage, we provided a few preset filters to explore, but these didn't always help you quickly find what you were looking for. The new homepage lets you easily combine a sort order and a time range in many more combinations than were previously possible. This includes the "Updated" sort option now applying the time filter based on when the mod was updated rather than the date it was published!
We are working on updating your account settings to give you more control over the defaults you see while browsing.

The full search results page now has the filters on the left side, making it much easier to toggle different search criteria and see the updates in real-time. We have also added a “Show only updated mods” filter, removing mods which have never had an update, which is helpful for games where mods break with every new patch. For example, you can view all mods updated since Stardew Valley 1.6.15 was released by setting the updated date filter to 20 Dec 2025.



Many of you have asked why our initial release did not include the date range filter. We did not include it in the new designs because it required additional tech requirements to accommodate and our usage statistics showed that it was the least-used time filter by a considerable margin. The call was therefore made not to include it in the new designs.

Following the full launch, we saw that this was a crucial part of browsing the site for many of you. As a result of this, we have released a date filter on desktop resolutions, with mobile views to follow in the future. 


Tracked Content Updates

The removal of tracked content updates from the game home page was a deliberate choice. They are clearly useful, but the mods section being on the game page is simply not the right place for them. You could filter your tracked content by game, however, you could not track a game in the same way you can track a mod or author. 

We’re aware this tab was used by many users (especially mod authors) to track comments on mods. To offer a more cohesive experience, we plan to reintroduce these updates on more relevant pages e.g. within the Tracking Centre, where they will be more appropriately placed, contextual and useful. This will mean a single location for all tracked content.


Accessibility

We’re sorry to hear that the increased contrast is causing discomfort for a small number of users. We made this adjustment to ensure we meet WCAG contrast guidelines, which we were not previously fully meeting, and are now fully compliant. 

Higher contrast helps improve readability, especially for users with visual impairments. However, we understand that very high contrast can lead to eye strain or headaches for some, so we’re actively exploring ways to balance accessibility with comfort. We’ve been working with specific users to see if contrast adjustments can be made while remaining compliant.

We’re also looking into the screen reader issues and will make subsequent improvements here.


Collections

Collections have been a huge boon for many modders, offering an easy way to discover and enjoy curated loadouts. They play a key role in driving downloads and the continued success of Nexus Mods, while also directly benefiting mod authors through our rewards programme. Well-made collections make modding easier for more people and are used by a significant number of users, as such we feel they are highly relevant content for game home pages.

However, we understand that collections may not be relevant to all users.  We recognise that not all games benefit equally from collections, and we’re working to adjust their visibility. Soon, collections will only appear prominently if a game has a substantial number of them with a high success rating (75% or above). This change will help balance exposure while ensuring quality. We’re exploring additional options for users who prefer to focus solely on particular content. While we don’t have a specific setting to hide collections right now, we’re keeping this feedback in mind as we continue refining the site.


Performance

We’ve been working on performance on the new pages, both in terms of browser performance and performance directly from the server. It’s not all good news; some of the pages have suffered performance issues and needed fine-tuning.

We are actively monitoring the response times for page loads across all users on the site to ensure that the site hasn’t slowed down. Right now, some of the pages are on par with the old versions, while other pages are showing improved performance.

Here are some representative usage statistics of 24h of site usage and page performance that those users are getting (the average p90 response times across page load and API requests.)

  • Games page 8.44M hits, 0.34 seconds
  • Per game landing pages: 2.89M hits, 0.38 seconds
  • Per game mods page: 4.02M hits, p90, 0.39 seconds
  • 30.38M search queries

We have removed many of the CSS Blurs, including the mod tile images. While we thought these blurs looked good and provided a consistent experience for mod images that had irregular aspect ratios, they were affecting performance. These changes should improve performance drastically, particularly in Firefox and non-GPU-accelerated browsers.

Our site response times outside peak hours are acceptable and are similar to the old framework. We are looking at some changes to caching and ways we can optimise requests to the server where possible. We have made some more nuanced changes where we are structuring the data differently or moving it into the search cluster on a case-by-case basis. 

We will continue to monitor issues that users have and work to ensure the site is fast and reliable. 


In Conclusion

This has been a project of passion for us as a team, and we are incredibly excited by the opportunity to keep improving your modding experience. We realise this was a big thing to drop on you, probably the largest recent change to the website. This update enables us to make improvements more easily, based on better data and your ongoing feedback.

We appreciate that some parts of your site experience have changed that you did not want to change. Our goal is always to balance improvements with continuity. We have taken your feedback on board and will be making several updates as a result. We also hope that you can give this update a chance and see some of the improvements that have been introduced whilst we continue to refine what we have built based on your valued feedback.

Our next monthly roundup will include a full list of the future work we’re committed to, and it will be published later this week.

270 comments

  1. JustThatKing
    JustThatKing
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    For more specific feedback, please post them under the relevant threads so that we can better collate and respond to them. 

    New UI - Accessibility feedback

    New UI - Aesthetic feedback
    New UI - Performance feedback
    New UI - Time filter feedback
  2. TwistedSisler
    TwistedSisler
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    I know this is probably a long shot, but I would love a sorting option in the search (Or even when just browsing mod lists) for mods you've previously downloaded for that game. There are several times when I'll come back to a game a year later and cannot find a specific mod I used to have because I couldn't remember the name of it, or when there are unofficial updates to certain mods and you're not sure which one you had last time.

    As far as other feedback, it's really just the new search that I don't like. Seeing mods for other games when I'm searching, or irrelevant content when I'm looking for a mod is less helpful, not an improvement.
  3. ctuck61
    ctuck61
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    I don't usually leave any feedback for the Nexus admin, because I honestly don't believe you guys listen anymore.  Just like when the local gov't  has a community meeting to listen to the locals input. 
    What you have done with your site sucks, plain and simple.  Be great if there was a way for those that want to use the old design.  Of course, later Nexus will throw out how many ppl are visiting and downloading since the change.  Of course the traffic will still keep coming since there is not another download site like this..........yet.  

    I remember you guys when you were a little dude.  I cheered you on.  Now I groan when I see in the site news about a new, big announcement. 
  4. Herensugex
    Herensugex
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    So now we’re witnessing what happened with League of Legends happening to my beloved modding site. Yeah, I’m not against changes in theory if they actually make sense for the site’s future. But I hate seeing communities get torn apart every time some company decides to ‘fix’ what wasn’t broken, just to chase trends nobody asked for.

    I get it, Nexus needs stability, better tech, maybe even a fresh coat of paint. Fine. But why does ‘progress’ always mean stripping away the stuff that worked? The wasted space, the gutted features, the forced ‘social’ crap nobody wanted? It’s not nostalgia, it’s basic functionality. You’re making the site worse for the people who keep it alive: modders and power users.

    Yeah, I’ll keep using Nexus (where else am I gonna go?), but it won’t be the same if everyone bails because the site feels like a sterile, ad-friendly shell of what it was. Listen to the complains, people who actually generate your content. Otherwise, congrats, you’ll end up like Fandom: bloated, hated, and abandoned by the community that built it.

    please, Fix the UI. Bring back the features we use. Stop pretending this is about ‘accessibility’ when it’s really about control. And for the love of god, stop acting like we’re just scared of change, we’re scared of losing what made Nexus special.
  5. RoloMilk
    RoloMilk
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    I just can't stand the new quick search box. It's massive and obtrusive, and unhelpful. Why does it not default to the game I'm on when I'm searching for mods? I promise you, when I search for something on a specific games search bar, I want  its mods and its mods only. Not some giant ugly preview of mods, collections, other games, images, etc. Too much.
    1. barmeyblonde
      barmeyblonde
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      It feels like a tactic to get you to click on another game's mods to generate ad revenue. Like, "Oh, I didn't know xx game had mods, let me go look at that". In essence, it's clickbait.

      EDIT: If you accidentally click on a different game, your aggro goes up, and so does their ad revenue. Lose/Win.
  6. Hazelberry
    Hazelberry
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    Overall we see fewer mods now, and it's honestly more confusing to navigate in my opinion. The new design makes everything feel like it's crowding together. It feels like y'all modeled the redesign after social media which is just not a good fit for what this site is actually used for, and does not assist in the site's actual function of finding and sharing mods.

    And if people are giving y'all feedback that they don't like the redesign don't just come back with "well our data says otherwise". People are literally telling you they don't like it, and data can be very misleading.

    An additional note specifically about the background is that a plain gradient feels a lot worse than the standard Skyrim background. Skyrim may not make sense to use for everything, but I think it would be worth it to look into finding an actual background image that better represents the site rather than just slapping a plain gradient as the background.
  7. barmeyblonde
    barmeyblonde
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    One thing that still bothers me is not being able to see how many downloads there are when browsing mods. I can only see endorsements. Endorsements are notoriously unreliable. I find myself skimming over mods I may otherwise have looked at more just because there aren't many endorsements. (Not because low endorsements are bad, but because it's useless information.)

    Would it terribly affect the entire infrastructure of your website to put number of downloads back on the mod view?
  8. LadyArsenik
    LadyArsenik
    • supporter
    • 5 kudos
    That's a lot of words to try and explain why this website looks like a mobile version of a website made for PC modding.
  9. Heisenborgar
    Heisenborgar
    • member
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    I have no issues with the UI whatsoever, it's the performance and network speed I absolutely hate for, which both of the old and new Nexus still suffers from. Take note I live in the Philippines, and I absolutely have the best internet possible on my ISP.

    I've been using Nexus Mods for 5 years now and I have what download speed? 500kb as opposed to 3mb (1.5mb if I have my adblocker), and just recently I even got a half of 500kb which is around 200kb max download speed with adblock turned off.

    This is the sole reason why I am still skeptical in getting a premium membership. If this is the speed I am expecting for, then I'd rather go with other modding sites that offers better download speeds and stability.

    And don't you dare say I should clear my data/cache/wipe my OS off or something. I tried them all, for five EXCRUCIATING years (HEAVY EMPHASIS ON THIS) and still, my download speed is unstable and slow. Do something ffs if you want my god damn money.

    Edit: CurseForge offers greater download speed, even with adblock on. The problem are the mods since there are no mods for Skyrim and the likes. CurseForge can be a great alternative to NexusMods but it's not gonna, it's hard to convince modders to publish to another site.
  10. capacitatedflux
    capacitatedflux
    • supporter
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    One note - if you're not going to utilize the >50% of wasted screen space on the sides for anything mod-related, use it for ad space! ANYTHING is better than big, blank gradient: it's ugly, it's a waste, and it shows just how badly you want to be a mobile platform (where 95% of the content on this website can't be used).

    If you can't use it in a way that's beneficial to the users, use it in a way that's beneficial to yourself. You'll see just as many people ditch the place because it's nowhere near as useable as before, but at least you can make some more bucks on the way out!
  11. jamesthornbury
    jamesthornbury
    • supporter
    • 5 kudos
    Lot of words to say "You'll take what we give you and like it."

    I understand the impulse to write off the negative feedback as 'the vocal minority' but that isn't the case. Not only is the kickback sustained, encompassing a diverse arrangement of site users, but you've got people coming out of the woodwork who never get involved in site stuff — specifically to tell you "This sucks, I don't like it at all."

    This isn't going to get community managed away. What's going to happen is either you actually do what your users want, or a significant proportion of the complainants will stop participating in your content generation (hello). The remainder who put up with it will gradually drift away because it's not as good an experience as before, especially because overall participation and content generation has decreased.

    It very much seems like Nexus management is caught up in the mindset of "Oh, the community complains about everything, we've had prima donnas forever," and it's making them miss the crucial difference that this isn't content creators being special about their baby, but creators and regular users complaining about their degraded experience. Every platform that goes through a cycle of making things worse on the user experience in pursuit of profits ends up losing overall user volume because of it, and the less social the platform is (i.e. the less community bonds force people to stay), the greater the loss.

    Nexus isn't really a social platform — it's an artisanal content-creator platform. Very few people come here to socialise. Most of us are here to either share projects, or download shared projects. Without the site being geared for this purpose, there's little to no reason to stick around at all. People will start seeking recommendations elsewhere, and only dip into the ecosystem to grab specific recommendations. Over time, this will make Nexus vulnerable to someone else out-competing them.

    There's not really much more to say. Reverse course, or accept the decline: your call.
    1. capacitatedflux
      capacitatedflux
      • supporter
      • 1 kudos
      Nexus is clearly trying to push the "we're a place to gather, not a place for mods!" socialization angle that every website has done since the advent of social media, just 10 years late, and almost every place I can think of that tried has driven users away as a result (Wikia Fandom is a primary example, and now it's a bloated, social-first platform that's utterly useless compared to what it used to be).

      The death of specialization has been awful to witness.