Default scale value is similar with "The Great Sage's Broken Shell".You can play with values in the code.
It's not working in cutscenes(Breaks Animations) but after cutscene end you will auto return back to scale you set in "main.lua" file.
If you press to "O" key scale and fov settings will return to default.Gamepad users can easily assign this key event to gamepad via "steam input".Also you can change this to different key from "main.lua" file.If you press again scale and fov settings will return to mod default.It's working like a switch.Game can't handling dynamic scale changes correctly, after changing scale change your "body" armor with different armor and switch back to your own "body" armor.
UE4SS Required.
https://www.nexusmods.com/blackmythwukong/mods/19
After extract, put "WukongScaleMod" folder to mod folder inside the ue4ss folder.
Copy this(WukongScaleMod : 1) to inside of "mods.txt" file.
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Extra Info:
UE4SS assigned "CTRL + R" to hot reload.
It's developer tool.
I would recommend to do this:
-Open UE4SS-settings.ini
-Set "EnableHotReloadSystem" to 0
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Developed by Sercan Damar.