File information

Last updated

Original upload

Created by

Silk

Uploaded by

Silk15

Virus scan

Safe to use

Tags for this mod

About this mod

Adds 24 new skills and one new spell to a Toxicology skill tree fully integrated into crystal hunt along with several powerful golem abilities! Choosing the starting loadout will reward you with a rare Toxicologist crystal, a poison potion and T1 dagger. This tree is focused around silent destruction and stealth but can be used as you want!

Requirements
Permissions and credits
Changelogs
Each skill in this tree ties into 3 main aspects, the spell, the status and the potion. The golem abilities start at T1 and no not increment in power. Enemies can use both the spell and imbue! Bladedancer NPCs and golems should also be able to use it.

The list of skills includes;

Staff Slam: Slamming the staff into the ground will cause an AOE poison effect to rot your enemies

Poison Imbue: Stabbing/Slashing enemies will coat them in poison, dealing 3 Damage a second until it wears off.

Poison Potions: Forcing an NPC to drink this will poison them, they will silently die after a 10 second delay.

Poison Spell:
Holding this spell over an NPC will coat them in poison, this spell also acts as a catalyst for several cross skills.

Airborne Poison: Gravity pulse a poisoned enemy to spread it to other enemies

Alchemy: You can now buy poison potions from the Barons shop. They will deal a base of 20 damage and kill any enemy after 10 seconds

Breath Of Life: An AOE resurrection and poison sphere to bring enemies to your side.

Contagion: When poison wears off, enemies will explode and spread poison to others.

Hyde: If a creature dies while poisoned, you will be healed for the damage that killed them.

Immunity: You are 1.4x more resistant to poison

Leeching: Any poison damage you deal will heal you for 0.25% of the damage dealt

Lethal Healing:
 Poison potions can now be used as weak healing potions.

Neurotoxic: Enemies will become rigid and easy to dismember when poison wears off.

Phantom Pain: Enemies will fall over in pain when poisoned.

Physical Rot: While inflicted with poison, you will be 5 times stronger than regular

Poisoned Grasp: Cast while grasping an enemy to coat them in poison.

Poisoned Punch: 
Grip while casting to crush poison into your hands.

Poison Sapping: Casting lightning and poison will infuse your bolts with toxic liquid

Potency: All poison damage is 1.4x as potent.
 
Rotbeam: Fire a beam of rotten lightning at your enemies and coat them in poison.

Silent Takedown: Hitting an enemy with a poison imbued weapon will guarentee a kill, works on throwing knives or arrows.

Temporal Rot:
 In slow motion, poison does not damage you.

Timerot: Poisoning enemies in slow motion will cause them to be slowed for 5 seconds.

Venom: You can spurt out venom from the end of the staff

Wolfsbane: Poison potions will kill enemies twice as fast.