hey author, just letting you know that you don't have to redefine the entire Text_English.json just to change the tips. you can keep only the tree called TextGroups. Here is an example with only one tip { "$type": "ThunderRoad.TextData, ThunderRoad", "id": "English", "sensitiveContent": "None", "sensitiveFilterBehaviour": "Discard", "version": 1, "textGroups": [ { "$type": "ThunderRoad.TextData+TextGroup, ThunderRoad", "id": "LoadingTips", "texts": [ { "$type": "ThunderRoad.TextData+TextID, ThunderRoad", "id": "1", "text": "we touchin tips with this one", "spriteAddress": null, "videoAddress": null } ] } ], "groupPath": null }
Got an idea for you: make it so the ability that intimidates enemies is called Balkan Rage or German Stare instead, and make it so MANGO, MANGO MANGO phonk plays when you stop time. And make the potion Still Water.
thanks for making the game playable, the og loading screens where not stimulating enough and i would usually blackout due to boredome waitiung for it, this has solved my issue
im assuming his uses (an) event linker(s) which, when the requirement, lets say pressing the spell use button, is satisfied (done), it does that thing.
for example: when the spell use button is pressed, it plays the audio you put in that event linker and pressing it again would stop it just during the loading screen I think would need scripting, I dunno if you even could do that with the ThunderRoad SDK or if you would need to go into raw c#, unfortunately
yup just the start of how game mods will be in the rising generation hip hip hooray I totally can't wait. can't wait to harness the power of sigma sword
34 comments
cant guarantee youll see them if you have other mods that add tips
{
"$type": "ThunderRoad.TextData, ThunderRoad",
"id": "English",
"sensitiveContent": "None",
"sensitiveFilterBehaviour": "Discard",
"version": 1,
"textGroups": [
{
"$type": "ThunderRoad.TextData+TextGroup, ThunderRoad",
"id": "LoadingTips",
"texts": [
{
"$type": "ThunderRoad.TextData+TextID, ThunderRoad",
"id": "1",
"text": "we touchin tips with this one",
"spriteAddress": null,
"videoAddress": null
}
]
}
],
"groupPath": null
}
if you mean just during the game AgentSnipe141 had a phonk pack that includes it
for example: when the spell use button is pressed, it plays the audio you put in that event linker and pressing it again would stop it
just during the loading screen I think would need scripting, I dunno if you even could do that with the ThunderRoad SDK or if you would need to go into raw c#, unfortunately
thats the most modding i can do
can't wait to harness the power of sigma sword