A fully CH integrated spell with over 36 new skills and 4 tiers focused around crystallisation. Channel raw, unfiltered energy into powerful spells. Crystallise, dismember and brutalize your enemies in visually dazzling ways.
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Changelogs
Version 1.0.3
- Fixed several lore pieces not showing up as intended
- Fixed Crystal Bolt delay breaking the entire skill
- Fixed several slightly rarer errors
- Fixed the Tough Skin skill, you are no longer immune to damage, hopefully.
- Fixed a few typos in skill descriptions.
- Fixed the weird infinite jump issue with stingshot, where you'd be launched higher and higher with each stinger fired.
Version 1.0.2
- Fixed an issue where Telekinesis would be disabled until reloading the level
- Fixed an issue caused by stingers, you are no longer launched up whenever a stinger lands
- Fixed an issue with unloading creature skills, spells specifically. This can be re-enabled, but disabling while creatures are active can only be done by disabling the option and waiting for new NPCs to spawn.
- Attempted a fix for the crystal warrior skill glowing with incorrect colours
Version 1.0.1
- Removed faulty crystal imbue colour handling for projected decals
- Removed a few Debug.Log calls unless in `debug` mode
- Fixed Null Reference in skill `ThickSkin`
- Fixed a rare error that would occur when releasing the crystallic quasar
- Fixed several errors with the crystal imbue base class
- Fixed an inconsistency between imbues and skills crystallising enemies wearing metal armour
- Fixed a rare error in the BrainModuleCrystal class
This has been the most enjoyable project I could've hoped for, even though I've been working on it since October last year, I still absolutely love it. My interest on a project normally dies the second it releases, but even now I'm still using this in sandbox every single time. I think this is a massive step up from anything else I've made and will not be coming to nomad!
This mod was designed to fit into the base game as well as possible, custom icons and videos have been made with this in mind, along with many vanilla implementations. Balancing becomes a pretty big issue when you're able to freeze enemies, but I have to admit this was secondary. I made this mod to be fun, not to be super balanced, and I'm fairly certain this was the intent with each base game skill.
Invasion music was composed by Paul Célérier for Blade & Sorcery.
Crystal Imbues! Crystallic adds several enhanced imbues called Crystal Imbues, these give crystallic properties to basic imbues, which allows for some pretty fun stuff.
Lithohammer (Crystallic X Gravity)
Crystalline Thunder (Crystallic X Lightning)
Flaming Crystals (Crystallic X Fire)
Custom lore & CH Integration! Crystallic adds several new pieces of lore and a developing story to find throughout crystal hunt playthroughs, with custom lore pieces implemented into the Crystallic start background, along with new events such as an invasion, and even a new ending.
Colour Mixing, Everywhere! This mod includes a fully custom, fully moddable dye lerping system, in the form of visually appealing crystal colour modification; Fire has a set of colours, which in turn have a set of colours that control what should be interpolated between.
37 Skills!
Crystallic adds a total of 37 skills, with 16 of them being cross skills, with a minimum of 3 in each cross path. Some even have more.
Detonation Swarm (Crystallic X Fire T2)
Boltbomb (Crystallic X Lightning T3)
Hyperdetonation (Crystallic T4)
Bolt Absorption (Crystallic X Lightning T1)
Crystal Warrior (Crystallic X Body T2)
Crystal Sapping (Optional Crystalic X Lightning T2)
Lithohammer (Gravity X Crystallic T1)
Golem Crystallisation!
This mod allows you to crystallise the golem with Crystal Stingers, this is fully integrated and slows his attack movement down to 0.
Loads Of Mod Options!
Crystallic includes a massive amount of mod options for each skill, event and interaction with creatures, whatever you dislike can be disabled in the book!