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File credits
Models/textures/music/sounds: Raven Software - Star Wars Jedi Knight: Jedi Outcast (2002) & Star Wars Jedi Knight: Jedi Academy (2003)
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Changelogs
Version 3.81
Fixed incorrect lightmapping on a few maps Fixed issue with AI not able to open doors or ride platforms half of the time
Version 3.8
Rebuilt packs under Unity 2020.3.33 with original textures and no PBR materials. This reduces the pack sizes dramatically with small loss in visual quality. Upscaled version with PBR will be available in the future. Adapted for U11
Version 3.7
Rebuilt packs under Unity 2020.3.20 Adapted for U10
Version 3.6
Rebuilt packs under Unity 2019.4.21 Adapted for U9
4/30/21: Added standard resolution variants of packs. Takes up less space and memory, for users with performance issues or passed on it because of size. Changed packs to same version # for easier updating.
Version 3.5
Rebuilt packs under Unity 2019.4.16 Adjusted for new Beta 8 changes
Version 3.4
Rebuilt map packs completely for U8.4. Added multiple background and wave music tracks. Complete rewrite of door/platform detection code to be much more reliable. Included new component that allows AI bots to know how to use platforms to reach you on higher floors. Rebalance of Med Pack - now heals 50% health
Jedi Academy: v3.4: A lot of AI pathing fixes across multiple maps Lighting adjustments on multiple maps Added nav agent for AI platform usability Added music to all maps.
Jedi Outcast: v1.2: Added three new maps: Bespin Air Vanes, Lightsaber Training, and Death Star. Redone lighting on Bespin Streets to match Bespin Courtyard more closely. Adjusted and added reflections to some textures on Shuttle Bay and Hangar Bay 72. Added music to all maps.
Version 3.3
Split map pack up into two packs, can be installed together or separately Jedi Academy: v3.3: Added two new CTF maps to Academy Pack: Yavin Hilltops and Coruscant Streets v3.3: Corrected Rift Sanctuary texture issue v3.3: Script adjustments, spawn adjustments
Jedi Outcast: v1.0: Added new Jedi Outcast Map Pack with 3 maps, Bespin Streets, Imperial Shuttle Bay, and Carbon Chamber v1.1: Added new map: Hangar Bay 72, found and fixed issue with pickups and crates
Version 3.2
Rewrite of door/platform code, should fix AI not triggering Adjust health pickup logic, will now clear low health state and trigger proper events, reduced Bacta Canister heal to 25% Moved all map scripts under one namespace/DLL, added new objects in preparation for next update
Version 3.1
Removed Waves folder, found a new solution for loading waves so overwriting defaults is no longer necessary Adjusted placement of some pickups
Version 3.0
Added two new CTF maps: Imperial Drop Zone and Hoth Wasteland Added Interactable Physics items (Crates, Boxes, etc.) Added Item Pickups (Medpack, Bacta) Added Breakable Objects Added Environmental Effects - Snow, Ash, Smoke, Ground Fog Replaced all Baked lighting with Realtime/Baked mix Updated texture maps Added occulsion culling for performance Rewrote scripts to be less resource intensive Repackaged all assets into one Mod - JKPack, saved 2.0GBs of space over old version
Version 2.3
Added new FFA maps: The Fortress, Conquest of Byss, Ord Mantell Canyon Added descriptions for each map on the world map table Re-balanced some sound levels Removed old version from files, not representative of current quality Small fixes
Version 2.2
Added new FFA maps: Taspir Complex, Rift Sanctuary Reworked door/platform code to support AI bots detection Small fixes
Version 2.1
Made slight map corrections Added new FFA maps: Vjun Sentinel, Tatooine City, Korriban Tombs, and Bespin Gas Mine Removed Split map downloads, easier to download and for us to update
Version 2.0
Rebuilt maps from the ground up using PBR materials, now includes more detail with sounds, lighting adjustments, new objects, and scripting. Split pack up into separate downloads so players can choose which ones they want, optional bundle for those that want to download them all at once. Added support for vortex
Version 1.4
Increased texture resolution 400%
Version 1.3
Lowered light map resolution to fix performance issues
Version 1.2
Corrected textures Adjusted light glow on various maps Added new map: Imperial Shaft
Version 1.1
Reworked Lighting (changed environment lighting/lighting glow, swapped point lights to area lights for performance) Adjusted Skyboxes to be panoramic for less boxy look Corrections to some textures Changed locations on world map to reduce clustering Added new map: Vjun Fuel Processing
Version 1.0
Initial Release
** These packs are for PC VR only, and will NOT work on Nomad.
Also, these maps packs now each have their own category they are listed under you can reach by using the arrow icons next to 'Blade & Sorcery' at the top of the world map. They will not show up under the default map. **
Thank you for checking out the Jedi Knight Map Packs for Blade and Sorcery!
These maps were originally created for the Jedi Knight games 2 & 3, Jedi Outcast and Jedi Academy. All credit for models, textures, music, and sounds go to Raven Software.
The main focus of these map packs is to add all the original multiplayer maps to the game. The maps are put into different categories depending on their size. The smallest are the Duel maps (up to 6 spawn points), followed by Free-For-All maps (up to 10 spawn points), and finally CTF maps (up to 12 spawn points). These are not new game modes, I just followed the modes they were made for in the original game.
Each map was recreated with care, however some liberties were taken regarding new objects for traversal as the maps were originally built for high jumping being a main mechanic. All maps contain music and sounds from the original games, as well as for maps that support them custom coded platforms and doors.
Also included are Interactable Items! These include Crates, Containers, Barrels and several other items across the maps can now be pushed around and picked up with telekinesis. Also new to the recent release are Item Pickups! Just like in the original Jedi Knight games, there are health pickups placed in various points around each map. The Med Pack, which when picked up will heal you 50% of your total health, and the Bacta Canister which will heal you 25%. These pickups have unique collection sounds, and when collected will de-spawn for 35 seconds.
Thank you for checking this out and I hope this satisfies those of you looking for more Star Wars maps to play on!
Original game textures, up-scaled version available in the near future.
Functional Platforms and Doors - with sounds.
Unique Item Pickups - Med Pack and Bacta Canister.
Interactable Items - Crates, Boxes, Barrels, that can be pushed and thrown around.
Breakable Structures - Certain structures on some maps can be damaged and broken off into pieces. Pillars in the corners on Yavin Training, Stone Pylons on The Fortress, and Stone/Metal pylons on Abandoned City.
Environmental Ambience - Snow particles on winter maps, VFX for smoke and flame and ground fog, and background audio for each map.
Music - Multiple background music tracks for wave combat have been added from Outcast and Academy.
Jedi Academy Pack: Duel:
Abandoned City
Bespin Courtyard
Generator Room
Hoth Canyon
Imperial Control Room
Imperial Shaft
Rancor Pit
Taspir Landing
Vjun Fuel Processing
Yavin Training Area
Free-For-All:
Bespin Gas Mine
Conquest of Byss
Korriban Tombs
Ord Mantell Canyon
Rift Sanctuary
Taspir Complex
Tatooine City
The Fortress
Vjun Sentinel
Capture-The-Flag:
Imperial Drop Zone
Hoth Wasteland
Yavin Hilltops
Coruscant Streets
Jedi Outcast Pack: Duel:
Bespin Air Vanes
Carbon Chamber
Hangar Bay 72
Imperial Shuttle Bay
Lightsaber Training
Trial Pit
Free-For-All:
Bespin Streets
Death Star
Vortex: If you install through Vortex, make sure to enable the mod after downloading and installing and then check your Mods folder for the existence of either one of these folders, depending on the pack you have downloaded: 'JediAcademyMapPack' for the Academy Pack. 'JediOutcastMapPack' for the Outcast Pack.
Manual Install: After downloading using the 'Manual Download' button, unzip the downloaded zip file and place either the 'JediAcademyMapPack' folder for Academy or the 'JediOutcastMapPack' folder for Outcast inside in your Mods folder.