About this mod
This mod patches the missing grip force sensor "gripAxis" for the Index controllers. It also works for non-Index SteamVR controllers (require editing bindings) as well as for the native Oculus version using trigger.
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Since U12 this mod is obsolete!
This mod has been integrated into the game. No need to use it anymore
PCVR version |
Input Steam VR Patch
UPDATE: Oculus support is now integrated!
If you ever wanted to utilise the grip force sensor on the Valve Index controllers, you might have noticed that the corresponding value "gripAxis" in the PlayerControl.Hand class is not being set. This mod aims to fix that by adding a new SteamVR action "Grip Strength" and populates the gripAxis value.
As it is a SteamVR action it can easily be bound to any input using the SteamVR Controller Bindings.
It also populates the "gripAxis" value with the trigger pull on the native Oculus version.

Installation
Unfortunately, this mod has to replace original files and therefore can't be installed normally. Just extract the files manually into the "steamapps\common\Blade & Sorcery\" folder or use the Vortex mod manager but make sure you have the extension "Game: Blade & Sorcery" version 0.2.8 or higher.
If you want to verify you did things correctly check the mods folder. You should see a folder named HJ_InputSteamVR_Patch in there. If you see BladeAndSorcery_Data in there you didn't install it correctly.
Video tutorial on how to install:

Non-Index SteamVR users:
This patch also works for other controllers in SteamVR but they need to be bound manually. As this mod adds a new SteamVR action you should be able to bind the "Grip Strength" action to any Vector1 input on your controller (for example the trigger pull).

Non-SteamVR users (through Oculus):
Version 2.0.0 added support for you guys. It works by squeezing the trigger.