This mod allows the player to choke enemies using the Valve Index grip pressure sensor (can be rebound to trigger for non-Index users).
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Changelogs
Version 5.0.1
fixed an issue preventing the sound from playing
Version 5.0.0
added full crystal hunt compatibility (including 1 new and 1 changed skill)
Fixed an issue where enemies wouldn’t get over being strangled in a past life
Version 4.2.1
Nomad parity update
added platform check to prevent using wrong version of mod
Version 4.1.3
removed reliance on Reflection
Version 4.1.2
fixed grip strength for non-SteamVR players
Version 4.1.1
fixed a compatibility issue with other mods that affect animation speed
Version 4.1.0
updated to U12.1
Version 4.0.0
updated to U12
Version 3.3.6
added support for slider setting
Version 3.3.5
updated to U11
enemies grow weaker when choking
added fix for choking animation not always playing (including while lifted)
added fix for spinning when choking
fixed an issue where the choking sounds would not load properly
fixed an issue where new voices wouldn't have choking sounds
Version 2.3.5
fixed mouth not moving when choking
Version 2.3.4
fixed kills not being recorded on the honour page
Version 2.3.3
updated to U10.2
Version 2.3.2
fixed damage vignette and player death not working properly
Version 2.3.1
updated to U10
Version 1.3.1
forgot to add new config alwaysHalfChokingForce so one-handed choking is not as powerful as two-handed
Version 1.3.0
enabled two-handed choking (new config alwaysHalfChokingForce so one-handed choking is not as powerful as two-handed)
fixed a bug where after a while choking would be almost instant
fixed linear choking effect not taking grip strength into account
Version 1.2.0
added visual feedback of how hard you squeeze
Version 1.1.2
updated Level_Choking.json to contain the config changes
Version 1.1.1
added configuration to change how the choking works (linear/exponential, time to kill and time to recover)
added experimental support for the Oculus version. Use trigger to squeeze
Version 1.1.0
added telekinesis choking
added bloodshot eyes
fixed choking audio sometimes playing after they died
This mod adds 1 skill and changes an existing skill. Choking (Body T3) allows you to squeeze an enemies neck to choke them Force Choke (Mind T3) has been changed to use this mods choking system
This mod allows users of the Valve Index controllers to choke enemies based on their grip strength (can be rebound to trigger for non-Index users).
Installation Can be installed like any other mod using a mod manager.
Configuration You can configure the mod in the mod settings "minGripIntensity": Determines how hard you have to squeeze to start choking someone (default 0.3) "fullChokeDeathInSeconds": Determines how long you have to squeeze to choke them to death (default 5.0) "chokingEffectLinear": Enables the choking effect to be linear instead of exponential (default false) "fullOxygenRechargeInSeconds": Determines how long it takes for an enemy to have full oxygen again (default 2.5) "alwaysHalfChokingForce": Enables a mode where one-handed choke is half as strong as a two-handed one (default false)