This mod adds THE sword that you can find in one of the dungeon rooms lodged in the stone as an item and replaces the static one so that you can pull it out!
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Changelogs
Version 3.2.0
Nomad parity update
removed unused assets to reduce file size
Version 3.1.0
added a Quest
Version 3.0.1
adjusted size to changes in U12
Version 3.0.0
updated to U12
Version 2.1.7
fixed warnings spam
fixed blood reveal
Version 2.1.6
updated to U11
improved the way you pull out the sword
Version 1.1.6
fixed an issue where useHonour would not work properly
Version 1.1.5
fixed holder point on weapon rack
Version 1.1.4
added option to change how much honour you need to pull out the sword
Version 1.1.3
added option to use the honour score to determine whether you are worthy
fixed removing the sword from the stone by holstering it
Version 1.1.2
replaced the sword in the rock with the item that you can pull out
Have you also been disappointed that you can't take THE sword in that dungeon room? Well, here it is. And what's even better: now you CAN pull it out!
If you want to find the sword but can't find the room, I recommend the Dungeon Room Selector mod. You can select the room directly and it is called GL_XSTransi_Cave_12.
You can also optionally enable to use the honour system. This means that you can only pull out the sword if you have fought honourably. This is best used in combination with the Honour mod.
Update 3.1.0 Added a quest. You can find an NPC at a booth in Market. He will give you a quest to get the sword. There is also a guaranteed small dungeon if you head to the gate to the left of the NPC.
Installation Can be installed like any other mod using a mod manager.
Configuration You can configure the mod in the mod settings "useHonour": Enables the use of the honour system (default false) "minHonourAmount": Determines the minimum amount of honour to be able to pull out the sword (default 0)