It will not work without this requirement mod. We mainly use some files such as effects with permission. I was told directly from Sushin about Sword Trail.
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Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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File credits
Sushin's Dragon Slayer a Blade & Sorcery mod created by Sushin
Contributions ------------------------------------------------------------------------------ Special Effects contribution by SovietCat Scripting contribution by Dank Darko
Model Credits ------------------------------------------------------------------------------ guts sword - (band of the hawk) by HASSAN under CC BY 4.0 Berserk Dragonslayer Greatsword by Daniel Ryan under CC BY 4.0
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Changelogs
Version 2.4
There is now a Dragon Slayer backstory added, letting you start with the Dragon Slayer as a weapon, but you won't have any starting money or crystal core. It will appear in your house.
Version 2.3
The Hawk Raider appears in the shop after completing the second Dalgarian Dungeon for 2090 gold.
The Dragon slayer appears in the shop after completing the 6th Dalgarian Dungeon for 11472 gold.
The Hawk Raider and Dragon Slayer can both appear in survival mode.
Changed Hawk Raider to Tier 2. Slightly less damage and holds an imbue worse than the Dragon Slayer.
Changed the Dragon Slayer to Tier 5. T5 weapons hold an imbue for a very, very long time (try gravity imbue).
Damagers have been updated to use a vanilla damager for massive weapons. Should be very similar to the old custom damagers but with some differences now that tiering matters.
Removed Griffith's and Casca's sword (Sorry, I don't like them enough to fix them and I lost some files between u12 and 1.0)
Fancy hit VFX and SFX indefinitely removed (I am lazy sorry. Maybe some day.)
Version 2.1
Added improved custom damagers to Casca and Griffith's swords
Improved handling on Casca and Griffith's swords
Fixed hand poses on the Dragon Slayer and Hawk Raider
Fixed weaponry not accepting shadows and glowing when indoors, mostly in the dungeon map.
Altered how knock down works on big weapons - no longer requires a script.
Version 2.0
Added Griffith's and Casca's swords to the sword category (Sheath included)
Removed the physics chain on the Dragon Slayer (was causing physics issues)
Version 1.1
Fixed an issue that caused corpses to wiggle around if you hit them with the swords. (Thanks Darko!)
Reduced wind trail effect.Now it only plays when the weapon is being swung at a significant speed, and won't show up when walking while holstered (unless you're moving really fast)
Fixed a few rare cases where the clang sound wouldn't play if hitting certain objects like shield metal.
You've seen it dozens of times before, but us ooga booga strength build players have been shafted time and time again. I finally offer us a take on the Dragon Slayer that I believe lives up to the dream of brandishing a heavy hunk of raw deadly metal. A sword that takes power and skill to wield and can truly devastate a foe.
Also comes with Gut's Hawk Raider sword, which weighs much less and handles better at the cost of damage and stopping power.
Both weapons appear in The Baron's Bounty, the shop in Crystal Hunt, for a very high price. They are T2 and T5 so they appear later in the game.
Enemies will be completely knocked off their feet by the sheer weight of the sword.
Very weighty handling, tuned to feel like a massive piece of iron while still being usable effectively.
Able to cut through armor and helmets with relative ease.
Comes with a "100 man challenge" wave to put your greatsword skills to the test.
All swords have subtle wind trails
This is a difficult weapon to use. Here are some tips:
You MUST make wide, slow, drastic movements to swing this weapon properly. The further apart your hands are on the handle, the better.
You can grab the blade and flat of the blade to manipulate it better for niche situations.
This weapon can cut through any armor in the game with enough power behind your swing, but stabbing is much more difficult. However if you do land a stab it will be very damaging.
Holding the blade upside down is a great way to create a shield. You can even block arrows and fireballs with it.
If you don't have enough room or distance to swing the blade, it's good enough to push the blade into enemies.
It's easier to continuously swing the sword around you, defending all sides, rather than trying to switch direction by stopping the sword.
Slamming the flat of the sword into enemies will deal strong blunt damage.
Slow motion will improve the overall handling of the sword as well as the force generated from hits.
You can use the sword to vault into the air, giving you enough air time to wind up a strike. Jump a moment after you push the sword against the ground. Don't penetrate the ground or it might get stuck. HOWEVER, your base jump height is actually deminished because of how heavy the sword is.
The sword is semi-usable in one hand, but you really need to build momentum for it to be effective.
If you find the handling too poor for your taste, try changing the mass in the item json with notepad. The Dragon Slayer is close to 200kg (completely unusable in B&S), but the default weight I settled on was 35kg. 10-20kg would be reasonably heavy but with better handling. The greatswords in B&S both weigh 3.5kg. Please note that if you lower mass, it will also decrease the damage of the swings a little.