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Author notes
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File credits
"Argent | VGDC" (https://skfb.ly/o9E6p) by MooKorea is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
"Relic blade icon" (https://game-icons.net/1x1/lorc/relic-blade.html#download) by Lorc is licensed under CC BY 3.0.
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Changelogs
Version 4.1.01
Fixed a compatibility issue where the mod would prevent all skills trees from being visible while installed along-side some other mods
Version 4.1
Fixed weapon scaling issue that would result in either no TK grab effect, or a massive effect
Added Skill Seeker Volley
Added Skill Black Hole
Added Skill Chain Whip
Fixed weapon imbue vanishing when changing modes, imbue now transfers itself to the new mode
Added original textured version back as legacy option
Moved Riptide to Upgrade for Gravity Grab
Version 4.0
Update to 1.0
Fixed weapon resetting in hand when changing modes. You can now change modes in reverse grip! Some of this is unavoidable when moving from spear to sword/hilt.
Total rework of spells to game's skill system
Added weapon to game shop
Added some new abilities (Multi-whip, Riptide, Fireball burn)
Version 3.1
Fixed Gravity staff grab ability. (broke after update)
Changed hand poses to more accurately fit the weapon. (Still not perfect, but a bit better)
Version 3.0
Updated weapon handling for each mode ("Spear" should now feel distinct from "Sword").
Texture refresh (old texture is still used for "Damaged Argent Blade").
Added alternate control scheme for 1-handed use.
Added mass and drag values to each mode.
Fixed Lightning whip spin rotating significantly faster than intended.
Version 2.3
Improved Weapon handling in each mode, sword should now handle differently than the spear. (Weapon may be a bit TOO snappy now, feedback is appreciated)
Reverted change that allowed for hilt to be stored in player's inventory.
Weapon is now found in Exotics category once again.
Version 2.2
Added sound effects for each transformation type.
Moved weapon to custom category.
Added spell abilities to all 3 modes.
Hilt form can now be stored in inventory.
Added weapon penetration check on mode switch (prevents lingering penetrations).
Minor code optimizations (still some questionable decisions).
Argent Blade PCVR|Nomad
3 Weapon modes
Hilt
Sword
Spear
Use the Alternate use/Spell Wheel button on your main hand to cycle modes. Tap for Blade type or Hold for 1 second (configurable, and requires a skill unlock) to switch to compacted hilt.
Skill Tree The weapon act's as a crystal for use in the skill tree system. Drop the weapon into the crystal receptacle to access it's skill tree, there are 4 core tiers and cross-tree skills
Core Skills
Lightning Whip
Fireball
Spear Mode
Gravity Grab
Upgrades:
Riptide
Cross-Tree Fire
Fireball Burn
Seeker Volley
Cross-Tree Lightning
Chain Lightning
Multi-Whip
Cross-Tree Gravity
Blackhole
Cross-Tree Mind
Whip Spin
Weapon Abilities Abilities can be unlocked through the skill tree, by default, the lightning and fire spells are cast with trigger on the main hand holding the weapon. The gravity spell is cast with alternate use on the off-hand holding the weapon. This is configurable (but requires a scene reload).
Spinning Lightning Whip - Activate by Telekinesis spinning from any mode
And More...
Crystal Hunt The weapon can be obtained from the shop at any time in the game (it's still random), though expensive, it will not appear in the Infuser.
Configuration Most attributes of the weapon can be configured through the in-game mod options, though some will require a scene reload.