Adds 7 of Dante's weapons from DMC 5 (With abilities) Adds: Devil Sword Dante, Devil Sword Sparda, Rebellion, Cavaliere, Coyote - A, Ebony & Ivory, and Kalina Ann I and II
Also has an optional file with 3 Dante avatars, Regular dante, devil trigger dante, and sin devil trigger dante
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Changelogs
Version 2.1
-made devil sword dante a bit smoother (It no longer has 6 collider groups and damagers for all of the mesh imbues, now it has 1)
Version 2.0
-Changed devil sword dante to an animation for open/close and an imbue instead of material change and a trail
-Added animations to sparda
-Better VFX for all guns
-Increased the size of ebony and ivory
-Made it so that after every coyote-a shot you have to hit the spell wheel to "load" the gun
-Added a spin to the rebellion, hit trigger to activate, (DO NOT LET IT HIT THE GROUND DURING THE SPIN, YOU WILL NOT BE ABLE TO GET IT OUT OF THE GROUND)
-Removed devil sword dantes open trigger ability
-Fixed the summoned sword not firing bug
-Reduced the amount of pellets fired by coyote-a slightly
-Added a fire imbue to the rebellion (Hit alternate use to activate)
Version 1.0
Release
Adds 7 of Dante's Weapons from DMC 5 and 3 avatars Controls:
Devil Sword Dante: While closed, hit trigger to launch 4 summoned swords that despawn when they collide with something, and hit spell wheel to open the sword. Devil Sword Sparda: Hit spell wheel to transform into scythe form, trigger to transform into spear Rebellion: Trigger to spin the blade, and spell wheel to imbue with fire Cavaliere: No abilities yet. Coyote - A: Trigger to fire, spell wheel to "reload" (must be done after every shot) Ebony & Ivory: Trigger to fire Kalina Ann I: Press trigger to fire a rocket that explodes on impact, killing anything inside the explosion zone Kalina Ann II: Same as kalina ann I