Add a new spell to visualize navmesh on a map. A useful tool for modders to test their map and check where there's navmesh issues on it.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Released for U11
Like my mods ? Feel free to join my discord for betas and information : Neeshka's B&S Mods
Roughly display the navmesh generated in the map (doesn't refresh)
How to use :
- Cast and hold the spell button and make a motion toward the up to enable the navmesh visualization. - Cast and hold the spell button and make a motion toward the feet of the player to disable the navmesh visualization. - Cast and press grip when the navmesh visualization is up to increase the intensity. Doing the same will lower it after that.
Note : The visualization will not always be on the surface of the terrain, this tool is only an indication. This is not really precise