Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.2
Updated to u12
Version 2.1
Updated because I updated Hunters Arsenal.
Version 2.0
Updated for U11
Version 1.95
Updated for U10.0
Version 1.9a
Melee Weapons - Fixed Specularity on Woodgrain
Melee Weapons - Fixed Handles
Melee Weapons - Fixed Holder Points
Version 1.9
Updated to work with Hunters Arsenal v2.0
Added another pistol found in the game files
Added Huntsmen melee weapons
Version 1.8c
Changed ammo types to match latest version of Hunters Arsenal
Version 1.8b
Rebalanced bullet damage for the different guns
Version 1.8a
Fixed a Vortex issue with the manifest file
Version 1.8
Updated weapons to BAS 9.3
Merged hunters firearms into Hunters Arsenal Mod
Added Custom Categories For Weapons
Added Propper Weapon Icons
Version 1.7
Redid collision meshes with Technie Collision Creator
Greatly improved bullet accuracy at close range
Tweaked bullet damage
Version 1.6b
Restructured for Vortex compatibility
Version 1.6a
Tweaked the main script to reduce bullet despawning breaking things eventually
Blunderbuss pellets can sever limbs
Lowered explosion damage and shockwave for cannons
Guns have different damage types
Reduced knockback for shotgun pellets
Lowered damage per shotgun pellet
Fixed an issue where bullets would not spawn in their proper starting positions
Version 1.6
Updated to U8
Version 1.5d-LWRP
Fixed: Particles not rendering correctly with new version of BAS 7 LWRP
Added: 3 melee enemy weapons (which will form part of the Enemy Weapons package later)
Fixed: All weapons can now be splattered with enemy blood
Version 1.5c-LWRP
Gatling Bun: barrel light now fades out after firing
Piercing Rifle: Fixed a bug with the wrapping transparency
Alternate Explosion SFX for the Church Cannon
Explosion SFX now lower in volume over distance
Explosion meshes no longer flash
Version 1.5b-LWRP
Optimized bullet mesh and bullet collisions (Less Buggy Version)
Fixed Gatling Gun colliding with bullets while moving forward
Version 1.5a-LWRP
Optimized bullet mesh and bullet collision for (hopefully) better performance on lower end systems
Version 1.5-LWRP
Converted to Lightweight Render Pipeline
Simplified Ebediams Explosive Item script since it needs updating
Minor Texture improvements
More minor tweaks and fixes
Fixed Flamesprayer light being too bright
Tweaked ballistic impact fx
Version 1.4a
Fixed: Rosmarinus using the wrong smoke texture
Version 1.4
Added custom hand poses for males
Added bloody variant of Ludwigs Rifle
Version 1.3
Added bullet trails to all firearms
Standardized bullets and removed bullet meshes
Removed Rifle Spear, which will now be part of Bloodborne Trick Weapons instead
Version 1.2
Fixed specular masks darkening metal bits too much.
Fixed specular masks causing artefacts.
Tweaked the wrapping on the piercing rifle & hunter pistol.
Gave the flamesprayer a bronze tone.
Made previews match Bloodborne in-game previews at bit closer. (Not 100% possible at the moment)
Shortened some of the item descriptions.
Changed Tiers in JSON files.
Version 1.1a
Rifle Spear now has a 2nd handle for the trigger so it cant be fired from the bottom of the shaft
Version 1.1
Gatling Gun, Flamesprayer & Rosmarinus no longer fire if dropped while the trigger is pressed
Tweaked cannon blunt damage to make knockdowns easier
Now uses Ebediams Explosion framework for cannon explosions
Minor improvements to core dll files
Version 1.0
Updated everything to work on Version 7 (beta).
Specular maps have been updated to only highlight metal surfaces.
Cleaned out unnecessary references in DLL files.
Donations
No donations accepted
The u12 version is an early release and hasn't been fully tested. MOST weapons have been tested and work fine. The maps are coming soon. Enemy and NPC weapons from Bloodborne
U10.0 RELATED ISSUES: The new weapon rack is buggy with modded weapons Vortex may need to be update for mods to install properly
Known Issues: Custom Hand Poses need to be redone
Credits: From Software for the original meshes and textures Metal Scourge for the converted Source Film Maker files Ebediam for the help, inspiration, and script framework which formed the early foundation of this mod. Kospy for making such a brilliant game