Lightning chains and spell slams are effective. Available inventory system. As an inventory tool, you can store up to about 10 items in your chest with the default settings. If you are exploring a dungeon. If you bring a lot of these with you, if you lose an item . You just retrieve it from your chest.
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Moddel data : vruush https://sketchfab.com/3d-models/dagger-63eeceda535642ee8938dbc694bcbc57 This model data was interesting, so I took advantage of Unity's characteristics to express the transparency of the crystal edge. We have devised a texture to optimize it.
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Changelogs
Version 2.0d
Mainly revised the settings so that SpellSlam is more likely to occur with both overhand and underhand grips. Some users seemed to reject the one-hand imbue feature, so we omitted that feature. Just rewriting a part of the Json code makes it not work. It was just a function that mimicked the wrist blade function. Regarding the point at which the imbueSpellShoot occurs. - The overhand version is the dagger tip. - The underhand version is the tip of the hilt. That's how I arranged it. I hope you will choose the variation that best suits your battle style or stance.
Version 2.0b
I made a mistake with the icon and prefab data. Fixed.
Version 2.0a
[ Note ] The current version is in the early stages of U12, but future updates may make it impossible to store this dagger in the chest inventory.
Version 1.2beta
Since the NEXUS Terms of Use changed around 07/2024, I am in the process of integrating the mod pages that I had separated in the past. I thought I had compartmentalized the BaS mod pages so that users would not be confused, but I got caught up in people publishing mods to make DP from the amount of unique downloads. I feel bad for all the users who supported me in the past, because the mod pages I made legible for the users were completely wasted.
[ How to use Inventory system ] It seems that some people do not understand the basic usage of the inventory system, so I made a video of simple usage.
The inventory system was implemented around U11. It is mainly a function to store useful tools and other items. Crystal SpellDagger is useful in such cases.
[ How to use ] 1. store it in the chest in the HOME MAP. 2. Overhand grip and underhand grip versions are available. Those who mainly use spell attacks may prefer the Underhand grip version. 3. the same Spellimbue and SpellSlam as the Staves category are available. One-handed imbue is also possible, and if you are not comfortable with slashing with the dagger blade, you can do dismemberment with the Lightning chain. Various SpellSlam can be used by slamming the hilt against a wall or the ground.
[ Note ] The current version is in the early stages of U12, but future updates may make it impossible to store this dagger in the chest inventory.
[ Recommended Mods PCVR ONLY ] Sliceable Torso (U12) Sliceable torso of enemy NPCs. Very simple and perfect. Better Running for U12 My favorite mod. It has a button dash settings section that is very useful.
Simple Bleeding Damage (U12) This is an environmental improvement mod that works well for weapons with sharp blades, etc. My only policy for this mod is immersion and reality, so perhaps the bleeding element is the best effect.
Sometimes I have inflicted a cut on an enemy with a Japanese katana or sharp weapon and not much damage has been done. simple bleeding damage, developed mostly by Sectix and designed by Sushin.