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The maps includes 6 dynamically spawning Enemy types. Agile, Brute, Elite, Militia, Officer, and Seeker. Archers will hunt you From the rooftops and The rest will seek and hunt you down.
Special thanks to HankY for the Armor Commission Hawkloon For The Enemy Spawning script Commission kajimishima For pointing me in the right Direction And last But not least JoshOnNexus9 for inspiration for this whole thing with their villa Auditore Map.
Plans/Future updates Civilians and vendor Npcs will be added to all the Maps. dynamic Day and Night Cycles Npc awareness Icons
Known bugs/ possible issues Dynamic Npcs May not spawn perfectly on all maps Performance Might dip at rooftops. I tried my best with optimization but these Maps are literal Cities. Incorrect Mesh Colliders. Due to the method, I used for optimization, Most of the colliders have no collider definition( will be fixed). temporary player invisibility? no idea why. I'm hoping its just a random bug with me.
Last notes Feel free to edit and tweak the amount / spawn rate of enemies in the spawnable map test json also feel free to use the spawnable scripts in your own Maps!