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KiritoWerty

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rmetellus79

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About this mod

Maps From Assassins Creed II.

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𝗘𝘅𝗽𝗹𝗼𝗿𝗲 𝗧𝗵𝗲 𝗩𝗮𝘀𝘁 𝗖𝗶𝘁𝗶𝗲𝘀 𝗼𝗳 𝗩𝗲𝗻𝗶𝗰𝗲, 𝗥𝗼𝗺𝗮𝗴𝗻𝗮, 𝗧𝘂𝘀𝗰𝗮𝗻𝘆, 𝗮𝗻𝗱 𝗙𝗹𝗼𝗿𝗲𝗻𝗰𝗲 𝗳𝗿𝗼𝗺 𝗔𝘀𝘀𝗮𝘀𝘀𝗶𝗻𝘀 𝗖𝗿𝗲𝗲𝗱 𝟮.

The maps includes 6 dynamically spawning Enemy types.
Agile, Brute, Elite, Militia, Officer, and Seeker.
Archers will hunt you From the rooftops and The rest will seek and hunt you down.

Special thanks to HankY for the Armor Commission
Hawkloon For The Enemy Spawning script Commission
kajimishima For pointing me in the right Direction
And last But not least JoshOnNexus9 for inspiration
for this whole thing with their villa Auditore Map.

Plans/Future updates
Civilians and vendor Npcs will be added to all the Maps.
dynamic Day and Night Cycles
Npc awareness Icons


Known bugs/ possible issues 
Dynamic Npcs May not spawn perfectly on all maps
Performance Might dip at rooftops. I tried my best with
optimization but these Maps are literal Cities.
Incorrect Mesh Colliders. Due to the method, I used
for optimization, Most of the colliders have no collider definition( will be fixed).
temporary player invisibility? no idea why. I'm hoping its just a random bug with me.

Last notes
Feel free to edit and tweak the amount /
spawn rate of enemies in the spawnable map test json
also feel free to use the spawnable scripts in your own Maps!