This is a collection of EverQuest weapons, created using original models and textures.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Assets are intellectual property of Sony Entertainment and this mod pack is a FREE download for personal use in B&S. These are, and cannot, be sold or profited from.
File credits
Shoutout to Verant/SoE for creating a cult classic.
Donation Points system
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Changelogs
Version 1.8
Migrated all assets and supporting files to new project for 1.0 SDK updates
Expected bugs, so please report them.
Version 1.7
Extended Fiery Defender blade slightly
Adjusted handle length and touch radius on nearly all weapons (so you can hold by the bottom)
Adjusted lighting on all weapons so they're no longer completely black in the shadows.
Modified slashing and piercing objects on the Frostreaver to prevent getting stuck as much.
Modified Innoruuk's Curse JSON to act like 2H AXE vs 2H Sword, for better feel / decapitation.
Version 1.6
Corrected blade collider group for blade of strategy and tactics
Fixed scaling on Spear of Fate Collider Groups (shouldn't be noticable)
Updated all weapon jsons to account for blunt collider groups
Fixed misaligned colliders on Ragebringer
Added Reaper of the Dead
Added Nature's Defender
Added Iksar Berserker Club
Added Hammer of Flattening
Added Frostreaver
Added Great Spears of the Dawn
Added Ice Crystal Staff
Added Blades Thulian Claws
Added Jaelen's Katana
Added Lamentation
Added Ethereal Bladed Naginata
Added Shield of the Thorns
Added Crested Mistmoore Shield
Added Fearsome Shield
Added Ry'Gorr Oracle Shield
Added Ornate Rune Shield
Added Ashenbone Shield
Added Orb of Infinite Void
Added Rekeklo's War Sword
Added Sarnak Battle Shield
Added Sceptre of Destruction
Added Shovel of the Harvest
Added Sledge of Smashing
Added Smoldering Brand
Added Soul Binder
Added Staff of Discord
Added Staff of Null
Added Stronghorn's Horn
Added Willsapper
Added Worker Sledgemallet
Added Wurmslayer
Version 1.5
Added Aegis of Life
Added Yakatizma's Shield of Crafting
Added Qeynos Kite Shield
Added Shield of the Dawn
Added Massive Heartwood Thorn (Also Dirk of the Dain graphic)
Added Mrylokar's Dagger of Vengeance
Added Short Sword of the Ykesha
Added Jagged Blade of War
Corrected fly direction by replacing shoot component with pierce component
Known Bug: Aegis material is metal because I haven't figured out Ice/Glass yet
Known Bug: Not really completely happy with warrior blade particles (all 3)
Known Bug: Handling on some swings angles seems awkward at times (think this is a json fix)
Version 1.4
Added Dain's hammer
Finally fixed weapon rack alignment.
Version 1.3
Fixed Spear of Fate spawning into offhand
Altered warrior epic particle shape
Fixed Bard / Leaf Blower particle texture to not be effected by shadows
Added in flight reference to correctly point weapons using Telekinesis
Added in Narandi's Lance
Added in Tuna Sword
Added in Palladius Axe of Slaughter
More weapon damage modifiers to normalize expected damage type.
Adjusted SK blade aura to not clip through the hilt near the diamond.
Fixed weapon rack alignment
Version 1.2
Fixed some bad item json values to improve weapon handling
Version 1.1
Normalized all weapon damage. I left in the ImpacVRSlash.json and ImpactVRPierce.json files if you want to manually revert the damage back to one shot, within the item files.
Added Primal Velium Brawl Stick
Corrected blunt collider issue with wizard epic
Added lighting to Fiery Defender
Fixed textures on all weapons relating to shadows Re-aligned ranger particle effects
Version 1.0
Initial upload - Some bugs still but playable and fun!
This is a collection of EverQuest weapons, created using original models and textures. Very little alterations were done, to each weapon, as I tried to say as close to classic as possible. My intention is to eventually add more and more weapons, as well as some of the familiar NPC enemies. For now, my focus will only be to Velious. If you find any bugs, want to make suggestions, looking for help/tips, or want to collaborate, feel free to reach out via discord --> https://discord.gg/eYNBpYSw
Had issues with Enchanter, Necromancer, and Cleric epics. Hoping to have those in a future release, with some primals, shields, and other unique items.