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Original mods by gtNYR68 & speedu352.
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Description When an enemy is spawned in, their spawn point is flagged as an exit point, meaning if the enemy is disarmed and there are no pathable weapons to pick up, they will flee to an exit. This mod removes those flee points, effectively disabling AI from leaving. Original mods by gtNYR68 & speedu352.
Note that because the AI now have nowhere to flee, they will always try to grab a weapon.
In previous versions of the game, when AI were disarmed and unable to flee, they would sluggishly move around and basically stand still. BaS now makes it so they dodge a bit and they will slowly back away from the player.
Source Code You can check out the source code here.