Tool for editing Bloodborne decrypted save files. Including exporting/importing characters appearance, changing characters name, changing ng+ cycle, replacing items and weapons and more
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 0.5.2
Fixed a problem where the splashscreen would remain invisible but would not let you click anything on the editor
Version 0.5.1
Fix zoom issues on bigger displays
Add keybind to control zoom (Ctrl + and Ctrl -)
Version 0.5.0
Updated items descriptions
Added:
Iron Door Key
Upper Cathedral Key
Thanks to bloodygood
Orphanage Key
Bone Ash Armor
Decorative Old Hunter Garb
Decorative Old Hunter Trousers
Yharnam Messenger Hat (Pre-Order)
Worn Messenger Hat (Pre-Order)
Messenger Head Bandage (Pre-Order)
Updated the One Eyed Iron Helmet id
Removed a duplicate of Surgical Long Gloves with the wrong id
Preload all the item images on the splashscreen
Add items button (only adds items)
Edit equipped gems
Equip/unequip gems on weapons or armors (gems have to be in the same inventory as the weapon/armor)
Select elements should look fine on Linux now
You can now fullscreen the editor
Version 0.4.0
Added support for storage
Fixed the effects values
Added missing items
Added the uncanny and lost weapons
Decreased the minimum size of the window a bit and made the text only scale with width, it should hopefully help with the program being too zoomed in for some people
You can now scale the window, mainly the height
Version 0.3.0
Added support to export and import appearances
Added support to change the character name
Added support to change the Ng+ cycle
Fixed some gems not showing the proper image
Added support to use runes effects on gems and vice versa
Now its possible to transform items with a different type (except from key items to a different one to avoid problems on the save)
Now its possible to transform melee weapons to fire arms and vice versa
Fixed unique gems not showing the proper name and image
Now when adding multiple cursed it only shows "Cursed" once #7, #6
Fixed some curses not adding "Cursed" to the gem #7
Now all of the items are shown even if there is an empty slot on the inventory #7
To use this save editor on Playstation you first need to decrypt your bloodborne save, check out the wiki if you don't know how. Or you can check out this tutorial
If you want to use this with shadPS4, saves are located in shadPS4/user/savedata/1/GAMEID shadPS4 being the folder where the executable is located
The id for Bloodborne can be one of the following:
CUSA00900
CUSA03173
CUSA00207
CUSA01363
Features Check the spoilers to see each feature
Automatic backup when opening a file.
Item filters to easily find whatever you need.
Change items amount.
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Transform items, weapons or armors into different ones including cut content.
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Modify character attributes.
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Modify Blood echoes, insight, gender, origin, voice, ng+ cycle and character name.
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Edit gems and runes.
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Add items
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Edit weapons and armor gem slots
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Kill and revive bosses
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This is a work in progress and we are fixing stuff and adding new features whenever we can. If you encounter any issues please report them.
(if you need a linux build please check the releases section of the github repository)