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Changelogs
Version 1.3
v1.3 - Rename the Mod to "Visual Upgrade Mod" for expanding the visual, not only on Lighting side. - Added Video demonstrate and comparison for this Big Update. - Global adjustment for Dynamic Shadow (Will be named Realtime Shadow now) - Fix a lot of Realtime Shadow flickering issue on some meshes. (Thanks to Missake, Proteh that provided informations) - Fix a lot of issues of the games: Objects shading, Character Lighting, Shadow passthrough.. - Update "Corrected Light Angle" new version which contains all maps now. - Since now all the maps has blended Realtime Shadow and Baked Shadow, so they're super neat and clean, - So no reason to split the Mod into Optional "Corrected Directional Light Angle" anymore. - Bonus some upcoming updates about Dynamic lighting-shadow, fake GI, LoD improvement, etc...
Version 1.2
- Fixing around 30 grass pieces that still flapping in some locations - fixing around almost the whole Hemwick areas about trees those are flapping - Global adjustment on a lot of objects that castting shadow cause flickering - Disable for distance huge pile LoD buildings cause very lard ugly shadow in some areas that I've missed - Cainhurst Castle re-adjustment, now should be good to go - Disable shadow casting on objects that already in shadow areas - potential save some fps without visual lost (not tested) - Optional: Corrected directional light angle for the Central Yharnam at 2nd Moon phase after beat Gascoigne, see image comparison.
Version 1.1
Added Castle Cainhurst WIP
Version 1.0
Initial Release
Donations
No donations accepted
"Dynamic Shadow Mod" from now on will be renamed and replace by "Visual Upgrade Mod" The version keep update to v1.3 Version 1.3 is a very big update, including various fixes and improvement for lighting, shadow, shading.
Changelog:
v1.3 - BIG UPDATE
Rename the Mod to "Visual Upgrade Mod" for expanding the visual, not only on Lighting side.
Added Video demonstrate and comparison for this Big Update.
Global adjustment for Dynamic Shadow (Will be named Realtime Shadow now)
Fix a lot of Realtime Shadow flickering issue on some meshes. (Thanks to Missake, Proteh that provided informations)
Fix a lot of issues of the games: Objects shading, Character Lighting, Shadow passthrough..
Update "Corrected Light Angle" new version which contains all maps now.
Since now all the maps has blended Realtime Shadow and Baked Shadow, so they're super neat and clean,
So no reason to split the Mod into Optional "Corrected Directional Light Angle" anymore.
Bonus some upcoming updates about Dynamic lighting-shadow, fake GI, LoD improvement, etc...
Video Demonstrate and Comparison:
How to install:
Extract the mod
copy and paste - overdrive the "dvdroot_ps4" folder after you extract into your Bloodborne game folder.