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rainmakerv2

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rainmakerv2

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About this mod

Lightweight Launcher for Bloodborne shadPS4 with the following current features:

60 FPS sound fix
Automatically generate backup saves
Mod manager
Update shadPS4, Remap controls, and change settings
Update and change patches
Save Manager - view, create manual saves, restore backups
Trophy Manager and Unlocker

Permissions and credits
Changelogs
Just a lightweight launcher for Bloodborne on shadPS4

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INSTALLATION AND USAGE: For Windows

You can either:

A) extract BBLauncher to any folder and run it, OR

B) place the Launcher exe next the shadPS4 exe. If you are using an SDL (no GUI) build for shadPS4, the other files in the BB Launcher folder have to be also transferred to the shadPS4 folder.

Please read below regarding the advantages/disadvantages of both options:

Option A:

***Starting Release7.5, BBLauncher can now be put in a separate folder from shadPS4 to prevent the DLL error "The procedure entry point ??0QString@@QEAA@VQStringView@@@Z could not be located in the dynamic link library. This occurs if shadPS4 is using a different version of QT DLLs than BBLauncher

PLEASE NOTE HOWEVER: if you do this, it is highly recommended you use the new global user folder feature in shadPS4. to do this, update to the latest shadPS4 nightly version, then copy the contents of your user folder to AppData/Roaming/shadPS4 and then delete the user folders in the BBLauncher and shadps4 folders. This will make it so that both BBLauncher and shadPS4 will use the same settings and data even if they are on separate folders.

If this is not done, shadPS4 will look for the user folder in whichever path it was launched, so if you launch shadPS4 directly it will use the user folder in the shadPS4 folder, and if you launch from BBLauncher it will use the user folder in the BBLauncher folder.

Option B:

***If you have BBLauncher and shadPS4 in the same folder and are getting "The procedure entry point ??0QString@@QEAA@VQStringView@@@Z could not be located in the dynamic link library", download the latest nightly version of shadPS4 https://nightly.link/shadps4-emu/shadPS4/workflows/build/main and extract, move the exe and all of the updated DLLs and folders to the installation folder. The latest builds of shad/BBLauncher should always be have the same DLLs as long I keep up the updates so this would avoid the error

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INSTALLATION AND USAGE: For Linux and Mac

You will be prompted to select the shadps4 binary on startup. If the binary does not open, from terminal change path to where BBLauncher is and run the ff command: chmod +x BB_Launcher-qt.AppImage

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SKIPPING GUI:

GUI can be skipped after setting up the install folder using command line argument -n (or --args -n on Mac)

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MOD INSTALLATION:

Place mods inside the BBLauncher/Mods folder. Click on the mod folder icon for easy access to this folder

It is highly recommended to install Bloodborne using the separate update folder option to make the most of the optimizations in BBLauncher's Mod Manager. Also, in the event a reinstall is needed, you would just have to reinstall the update instead of the entire game.

***Inside the Mods folder should be a folder with the name of the mod, and that folder should only be valid Bloodborne folders such as dvdroot_ps4, or one of the Bloodborne subfolders such as sfx, parts, map, etc.

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LATEST VERSIONS:

8.2 - Support update folders ending in "-patch" (requires latest shadPS4 nightly)
8.1 - support global user folder on Windows, add new GUI for KBM remapping
8.0 - Put mod backup folder next to the install location instead to having to move files across drives (causes issues on some setups such as cross device link errors), various trophy viewer enhancements

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FEATURES:

  • Fixes the sound glitch when you crash at 60 fps
  • Creates backup saves after a configurable interval
  • Mod manager (similar to the Generic Mod Manager on nexus, but automatically structures folders and adds error checks)
  • Update shadPS4, remap controls, and change its settings from the launcher
  • Download and enable Bloodborne patches from the launcher
  • View save info and restore backup saves with the GUI
  • Trophy viewing/unlocking

Fully open source! Check out the Github page if you wanna build it yourself, contribute or just look at the source: https://github.com/rainmakerv3/BB_Launcher

Thanks to FMOD stream thread and Az for their code contributions! Thanks also to Missake and Brad for helping to test, and to Noxde and Kyoski for a lot of help figuring out how to view save files!