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Created by
JewtronUploaded by
theepicdragon976Virus scan
THIS IS A WORK
Peace be with you all.
It should be compatible with the enhanced mod.
Here are a list of the changes:
WEAPONS:
>Weapon damage from upgrades are multiplicative.
(Example: If a weapon gains 9 damage, it is now 18 for +1 to +5 / 27 for +6 to +7 / 36 for +8 to +9 / 45 for +10
>Weapon skill scaling is 50% more for +10 weapons
>Cannons use less ammunition, and halved ammunition cost at +10
>Fixed Kos Parasite to be an actually viable weapon now
EQUIPMENT:
>Caryll runes are stronger.
(The item descriptions are not yet changed, so you'll have to look at the stats changing to know if they're worth it for you.)
>MANY blood gems effects are multiplicative based on rank and tier.
(The descriptions will never be changed because there are like 10000 of them. Once again, just view the changed on the upgrade screen to see which are worth it.)
>Higher inventory storage capacity for items, and allows for carrying 99 of any item at a time
>Some items and buffs last longer. Items that add buffs to your weapons last 10 minutes. Old hunters bone lasts 10 minutes.
>Pebbles and coins sell for more. Coldbloods sell for more. (Do not use coldbloods, sell them. they use for the same amount.)
WORLD:
>Items on the ground have a bit of RNG to them now. You have a 50% chance to gain double items, and 25% chance for quadrupled items.
TO DO:
>Give lost and forgotten weapon variants better scaling compared to the normal counterparts.
>Give enemy drops some RNG like world drops
>Finish modifying blood gems
>Either give the best runes extra effects, or create new runes that are extra powerful.