Took a quick look and found what was wrong about the moonlight sword. ̶T̶h̶i̶s̶ ̶w̶h̶o̶l̶e̶ ̶t̶i̶m̶e̶ ̶I̶ ̶w̶a̶s̶ ̶t̶h̶i̶n̶k̶i̶n̶g̶ ̶i̶t̶ ̶w̶a̶s̶ ̶d̶u̶e̶ ̶t̶o̶ ̶6̶0̶ ̶f̶p̶s̶ ̶o̶r̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶,̶ ̶n̶o̶p̶e̶.̶.̶.̶ (it is actually) every InvokeGunBehavior frame in the ani
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Took a quick look and immediately found what was wrong about the moonlight sword. ̶T̶h̶i̶s̶ ̶w̶h̶o̶l̶e̶ ̶t̶i̶m̶e̶ ̶I̶ ̶w̶a̶s̶ ̶t̶h̶i̶n̶k̶i̶n̶g̶ ̶i̶t̶ ̶w̶a̶s̶ ̶d̶u̶e̶ ̶t̶o̶ ̶6̶0̶ ̶f̶p̶s̶ ̶o̶r̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶,̶ ̶n̶o̶p̶e̶.̶.̶.̶ (it is because of the 60fps actually) every InvokeGunBehavior frame in the animation files is one frame forward from where it's suppose to be. Simply move the table back one frame... and boom. It works like a charm.
Not quite sure if this was an error overlooked when Bloodborne was first starting out on shadPS4, but it would be nice of them to patch it. Otherwise, you can simply download this mod or fix it yourself using DSAnimStudio. :)
Instructions to download:
Simply replace the chr file in dvdroot_ps4 with my own, be sure to backup your chr file before doing so.