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Changelogs
Version V1.4
-Reduced early game enemy hp
-Updated several late game boss fights
-Doubled projectiles for spells
-Increased duration of slow/fast poisons to 15 secs
-Player stats are increased and expanded all the way to max level
-Players can now carry more items of different types
-Player bank can now hold many more items
-New starting classes with different stats and starting items
-Players now begin with many weapon choices at game start
-Increased the durabilty of many weapons
-Frenzy lowered from 70% to 50%
-Fixed chalice dungeons are updated with new enemy placement and fights
-Fixed chalice dungeons only require chalices to create now
-Added new very strong caryll runes to fixed dungeons
-Added new item effects to blood of adella and yharnum stone
-Vastly increased the stats on shields, they can be used as a real shield build now
-Guns deal more damage
-Increased enemy blood echo gain
-Removed curse effect from defiled chalice
-Players can now upgrade different weapons much easier now
-Added more blood rocks to main game
-Reduced amount of bullets used from higher cost guns
-Reduced amount of bullets used from magic spells
-Weapons of all 3 types can now be found in the main game
-Many enemy ranged attacks fire 3 projectiles
-Enemies have better tracking
-Enemies have more status effects
-Beasts tend to have poison or bleed
-Kin and great ones tend to have frenzy
-Most beasts have 10 hp regen
-Most kin and great ones have life leech on hit for 3%
-At 50% hp enemies gain 50% damage increase and 50% damage reduction, this is marked by a visual effect
Donations
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-Added new enemy placements -Changed boss fights -Increased items found in fixed game locations -Gems now drop in the main game -Enemies drop more blood vials -Armor has passive effects -Weapons have passive effects -Weapons have permanent enchantments -Many throwing items now fire 3 projectiles -Several spells now fire 3 projectiles -Spells and throwing items deal increased damage -Player stats are increased and expanded all the way to max level -Players can now carry more items of different types -Player bank can now hold many more items -New starting classes with different stats and starting items -Players now begin with many weapon choices at game start -Increased the durability of many weapons -Frenzy lowered from 70% to 50% -Fixed chalice dungeons are updated with new enemy placement and fights -Fixed chalice dungeons only require chalices to create now -Added new very strong caryll runes to fixed dungeons -Added new item effects to blood of adella and yharnam stone -Vastly increased the stats on shields, they can be used as a real shield build now -Guns deal more damage -Increased enemy blood echo gain -Removed curse effect from defiled chalice -Players can now upgrade different weapons much easier now -Added more blood rocks to main game -Reduced amount of bullets used from higher cost guns -Reduced amount of bullets used from magic spells -Weapons of all 3 types can now be found in the main game -Many enemy ranged attacks fire 3 projectiles -Enemies have better tracking -Enemies have more status effects -Beasts tend to have poison or bleed -Kin and great ones tend to have frenzy -Most beasts have 10 hp regen -Most kin and great ones have life leech on hit for 3% -At 50% hp enemies gain 50% damage increase and 50% damage reduction, this is marked by a visual effect
Install Instructions -Download and setup ShadPS4https://shadps4.net/downloads/ -Download and setup any additional graphics Mods https://www.nexusmods.com/bloodborne/mods/45 -Download and setup BB Launcherhttps://www.nexusmods.com/bloodborne/mods/194 -Unzip and place the Ascended_Bloodborne folder inside the BB Launcher/Mods folder. -Run BB_Launcher application -Select Mod Manager Tab -Activate Ascended_Bloodborne -Select Launch -Have fun
-Note: If the updated versions of these files dont work for the mod, I have added the files I used when modding and settings for players to use