But now, I'm going to take it one step further; I'm going to go through the process of making a mod!
Naturally, I'll start small and not aim to code the next Enderal or single-handedly make a new land within Tamriel, but with the help of the vast interwebs and various community members, I am going to work through a list of mods that I would like to create and post the results here.
Hopefully, you'll join me on this journey.
So the rough idea is that I'm going to aim at a different mod and then document what I'm doing and how I'm doing it as a tutorial series. Yes it will be like the blind leading the blind, and no doubt I'll run into numerous issues, but we can learn together. As the week's progress I will release the mods (to critical acclaim!), and you can see what we've made and maybe even add it to your game to mock, criticise, explore and even kill.
The (very) rough plan is as follows:
A) NPC - We are going to create a character to roam the world aimlessly. The aim of this section will be to assist us in getting to grips with how to style, equip and place your character through the Creation Kit.
B) A follower - We'll create a character that you will be able to ask to join you on your quests and be your forever friend if you so allow them.
The aim of this is to create relationships between characters and ensure that they have a nice balance of skills and traits to assist you in your questing.
C) A dungeon/building* - Yep, it's going to be a medium size area complete with enemies, loot and areas to explore.
The aim of this section will be to create a space that you can explore within the game. It will probably be a large segment of the tutorials as I can't imagine this is going to be easy, it may involve planning out on paper first before taking it to the Creation Kit.
* Do you still call these dungeons if they are within Fallout? Maybe Vault would be better; I don't know, but you get the gist.
D) A quest - I have no idea what it's going to involve, but this is the overall final aim, and I hope that this is something we get around to creating.
If you have *ANY* suggestions on how to get started, where I should be looking for inspiration/tutorials/videos/wikis then please drop me an email at [email protected] with the subject [Mod Tutorial Help], and I'll take a look.
So, without further ado, I'm going to go and do a bit of research - wish me luck!
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A moderator has closed this comment topic for the time beingAll tutorials are garbage if you dont have a friend modder who can point on mistakes that will NEVER be mentioned.
Testing and fixing bugs that YOU never encounter and "other people" do.
Call me when you find someone willing to help you out.
It would be more useful were you to cover specific areas of modding such as scripting and creating new models rather than covering basic material.
I appreciate the effort you are putting into this and it is because of this I feel compelled to warn you of the disappointment you may face in the future.
Here are links to tutorials about the subjects you have laid out (in the event my words need backing):
https://www.youtube.com/playlist?list=PLE3E7CC13B95E5AB6
http://www.creationkit.com/index.php?title=Category:Tutorials
This gives some of us veteran players the chance to learn how to mod through a "blogger" that we have known through the site. Myself included, many of us may just try modding, instead of always playing. I have downloaded the creation kit and have been dabbling.... Let's see if this sparks a new surge of creation.
I really look forward to learning lots of new things!
(Starting with how to place my comment in the correct position... durr)
I've watched and read so many tutorials from pros and they all make the same mistake of zip-zooming from step to step, not giving the learner a chance to catch up or compartmentalize the new info. That or solving unintended issues off-screen when they could have been good learning experiences.
Also, I do believe "dungeon" is the appropriate catch-all term. Vault would be a weird replacement considering that not every "dungeon" takes place in a vault, and not every vault is a dungeon. (good luck telling that to the Enclave!)