About this mod
The original Master Chief's armor from Halo Combat Evolved.
- Permissions and credits
- Changelogs
is 2 shade of black, one darker than the other, because i liked both.
(Not sure you will see the difference in the screenshot, but in-game
they are not the same.)
There is one mod for each color , not 1 pack for every color, so you can choose wich you want to keep, remove or add any at any time. (one
mod had color variant but when you browse the body mall it's bothering.)
I don't own any credit for the model, it's based of the Halo Mk V Model made by Pep.
I'm happy with the result, so if anything is wrong tell me and i will try to make it better
The avatar is 7ft2 as said in Halopedia but 2,19 meters and not even close the 451.3 kg. I don't know how to
make it heavier yet. (of course the statistics are the same for every
color)
Custom sound for :
- Footsteps walk and run : sound of Chief's footsteps
- High fall on feet : sound of Chief's landing on concrete
- Jumps effort : the sound Chief made when initiating a jump
- Small Pain : the sound of shield getting hit
- Big pain : the sound of low shield (i was not able to hear it in game, but present in the mod)
- Dying : depleted shield
- Dead: death sound of Chief
- Recovery : shield charge
All the sounds come from Halo CE, and when possible i add variance for the sound (recovery, dying, small and big pain have no variance)
For PCVR and Quest 2.
How to install:
Choose the color you want and copy the "Couak.MkV<color>" you want inside the mods folder.
PCVR: C:\Users\USERNAME\AppData\LocalLow\Stress Level Zero\BONELAB\Mods
Quest 2: Quest 2\Internal shared storage\Android\data\com.StressLevelZero.BONELAB\files\Mods
Update 1.0.2 : The preview now appears in the correct position on the arm menu
Update 1.2.1 : Redone the way shaders were applied, and added a LOT of custom sound from Halo CE
Update 1.2.2 : All the 18 colors of Halo CE + 1
Known problems:
-The death sound are slowed because the game use slow motion when dying.
-The recovery sound (shield charge) can be sped up if you had manually used slow motion before the sound activation. I slowed down the
file to match the slow motion speed.
English is not my primary language, be kind ;)