Changes the 'Slag Damage' attribute to multiplicative Non-Elemental Damage, meaning any item/skill that boosts Slag Damage will boost Non-Elemental Damage instead.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Initial upload
Changes the 'Slag Damage' attribute to multiplicative Non-Elemental Damage. In vanilla, this means all 'slag damage' elemental relics will now have Non-Elemental Damage instead. If you have a mod that enables Slag Bone of the Ancients, your Slag Bone of the Ancients will now become Non-ELemental Bone of the Ancients. If you have any skill or item that boosts Slag Damage, they will boost Non-Elemental Damage instead.
Probably not compatible with Cryo mods(or any element mod that replaces Slag) Also does not affect the UVHM Slag Bonus Damage boost, so you dont have to worry about Slag getting weaker.
Compatibility: If you use any mod that replaces slag, anything that boosts that element will still be changed to boost Non-Elemental damage.
Installation same as most other mods, import it via BLCMM as a mod if you are new to bl2 modding, refer to shadowevil's video to hexedit your game, and then install BLCMM.