About this mod
Balanced sustainable m10 Amara: high resistances, HEALS SHIELDS & HP, REGENS AMMO, ~2-20M DMG/sec, movement speed - all at same time w/ same weapon. On demand self healing of both bars w/ or w/o shooting enemies
- Permissions and credits
- Donations
(shock anoint used instead of cryo bc traunt is resistant to cold)
How to play:
- weapon 1: insider in shock mode is the main weapon. shoot ground to run faster (mindfulnessx25) + use for ground close up combat and tanking - you pretty much cannot die if you keep shooting ground with it and still hit whoever is near you via splash. Pellets pass through enemies without exploding so have to target a surface right behind them to do pass and explosion damage. If using ties that bind that lifts mobs off the ground, shoot ground directly below them - radius for splash for Insider is HUGE. Does ~2m dmg/sec. If think it's safe to do more damage, switch to Hawk (4).
- weapon 2: recursion is for groups of enemies close together, reflux in inventory for when they are far apart. Can pull mobs together or to ground via whispering ice grenade. most damage happens if you have shield or grenade 50% bonus some element running after action skill end. for groups, can use action skill "ties that bind" to hit every enemy at same time even more.
- weapon 3: kaoson is for distant enemies (if plan on using this often, switch to pearl of ineffable knowledge artifact so don't need status effect for dmg buff but lose 25% elem resist and it's a bit lower damage than elemental buff artifact) - it has splash but it never hits you, used purely for high dps temp gun
- weapon 4: hawk is much more damage than insider (~20m dmg/sec) BUT smaller splash radius & shooting ground doesn't work - must hit enemy or your own leg - so more risk w/ sustainability if not close enough to enemies. make sure you have at least a few bullets to regen ammo!
technically this build works with any shock splash damage gun that hits yourself close up, feel free to experiment like I have, possible I missed something
- you always want to be shooting as close to enemies you shoot as possible or shooting the ground (insider) so the splash damage hits you and enemy. several things happen when you are hit with your own splash damage (by hitting ground or enemy):
1) you heal your shields (transformer)
2) you heal your hp (sustainment)
3) you regenerate ammo (transformer)
4) you gain speed and reduce shield regen delay (mindfulness stacks, 25 max)
5) you damage enemies near you which gets you even more hp
6) close to enemy you gain 29% damage resist (Breaker class mod) and +72% damage buff (personal space, actually closer to 90%)
7) you put a shock effect on yourself for extra 90% damage buff (elemental projector artifact)
- make sure to use phasegrasp/ties-that-bind action skill w/ or w/o a target (by looking at ground or somewhere w/o targets) often to
1) increase weapon damage every 10 seconds by 100% (for weapons that use "on action skill end", but switched to stacking buff for most)
2) increase damage reduction by 40% (helping hands)
4) add additional 50% cryo or shock damage (nade anointment) - cryo is only one that doesn't put a DoT on you which can kill you at low hp, if enemy resistant to cryo I put on shock
5) increased resists increase amount of healing you get from your gun (minimize damage from cryo, infuse, forceful while keeping healing same)
- if your shield breaks, shield anointment gives you +100% amped damage to heal yourself back up even faster via splash that hits yourself or enemy. there's more conservative +13% resist anointed transformer in inventory although with resist already quite high it makes little difference.
- class mod offers splash damage, weapon damage, and breaker's proximity +29% damage resistance for all types of damage and fire rate now (-20% damage reduction stat in class mods is for non-elemental damage so almost useless)
- artifact offers 25% elemental resistance, increased mag size, and aoe damage buff (helps weapons a lot)
- Easiest way to buff yourself with Insider is to shoot the ground once and then hit action skill button before looking up, use speed to get close to enemies and chainsaw through them. With Hawk if not shooting enemy, can shoot your own leg, ground doesn't work for some reason. your damage resistance and self healing of both bars are best in game and should be able to cut through almost everything like a chainsaw with insider or hawk shotgun. If you're close enough you will never have to reload. every 10 seconds might make sense to look away from target to hit action skill on the ground to gain the damage and resist buffs and repeat. Hawk and Insider are full auto so can just hold mouse button.
- if you are low on shotgun ammo for some reason (like using recursion too much), just shoot the ground w/ insider until you are maxed out
- if you are low on hawk ammo, can shoot your own leg until maxed out (no idea why only leg or *some* walls and not ground like other splash weapons). Terror shield/nade combo also available in inventory for ammo regen (I don't use)
what I mean by shoot leg (only important for hawk for ammo/status/hp/shield regen):

- if hard to see enemies through explosions and shock chains, use targeting button (x by default) to outline them in red
If all else fails, like when rezzing someone else under fire, there's guardian angel on top, but I rarely see it.
1% stacking anointment builds up to ~200% and it counts pellets / infuse / forceful / 50% anoints / dots / ties that bind for it as well
hawk + cryo anoint grenade + (amp shield) on dummy test (red bars): roughly 2m + 0.7m damage 7.31 times / sec for 20M damage per second (https://i.imgur.com/F2sDzhI.jpg)
Insider (https://i.imgur.com/AiGcGX7.jpg) much smaller 1.3M damage 1.72/sec for ~2.2M damage per second (reasonable w/ good tankiness tradeoff)
Enjoy