Easily-editable file to change elemental damage effectiveness vs. Health, Armor, and Shields. By default, diminishes disparity in TVHM/Mayhem to be like playthrough 1 (with other minor changes).
Follow installation instructions on the B3HM Wiki: https://github.com/c0dycode/BL3HotfixWebUI/wiki/B3HM-Wiki
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (https://creativecommons.org/licenses/by-sa/4.0/)
Please ask CZ47 if you want to reupload this mod on another site.
File credits
Based on the mod No Elemental Penalties by CZ47
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No changes made to the mod itself. Only the mod image was removed from the .zip to reduce the size of the download.
Version 1.0.2
Remembered enemies' attacks also use these numbers, so partially reverted non-elemental damage's bonus against flesh to 10% (from 20%), and conversely reduced its penalty to armor back down to 20% (from 25%) to compensate.
Version 1.0.1
Made non-elemental damage have the same penalty to armor as other elements, but increased its bonus against flesh by 20% to balance it against cryogenic and radiation damage. Increased corrosive's bonus against armor by 5% to (imperceptibly) further push it toward being actually useful.
Consistent & Mitigated Element Influence on Damage This edit was made by Stygian Emperor based on the original mod, No Elemental Penalties, by CZ47. By default, this reduces elemental penalties & bonuses vs. health, armor, and shields, but does not remove them entirely. It primarily brings TVHM and Mayhem mode in-line with playthrough 1, but shifts the balance subtly to generally make non-elemental and corrosive damage more useful throughout the game.
I made this setup specifically because I did not enjoy swapping weapons constantly against every single non-boss enemy in higher Mayhem levels, but uploaded it in case anyone else wanted an easy way to mess with these numbers.
Elemental Damage Chart The following shows the damage values in this mod (in all playthroughs and Mayhem levels):
For comparison, the elemental damage values of the unmodded game can be found here.
How to Customize this Mod The .bl3hotfix file can be edited in a text editor such as Notepad++ to easily alter the influence of elemental damage to your own liking. On each line at the bottom of the files, simply change the last numbers (after the double commas - ",,"). For example, 1.0 = 100% of listed damage (normal), whereas 1.5 = 150% damage (a 50% damage bonus), and 0.8 = 80% damage (a 20% damage penalty).
Which numbers you should change on a given line (underlined in red):
Extract StygianEmperor_Consistent_Mitigated_Element_Influence.bl3hotfix from the .zip downloaded here to a folder in which you would like to keep your BL3 mods.
In B3HM, use the Add Local Path button to find the file path to the .bl3hotfix you extracted.