This mod is an unofficial recreation of the BETA 3rd floor of the main school building, with full collision, lighting, and navmeshes, as true as possible to the original concept (though rather difficult to be too close since theres only like 2 screenshots of the actual 3rd floor) but still with some various cosmetic additions.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Huge thanks to: VicLourenco for fully fledged working (no longer fps tanking) collision, MarcD for additional collision editing and navmeshes, and Napsu for the edited minimap textures. Also thanks to p3ti for the lighting file editor. Additional thanks to Derpy54320 and the goys in the Bully Modding Server for the helpful information and support.
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This mod is an unofficial recreation of the BETA 3rd floor of the main school building, with full collision, lighting, and navmeshes, as true as possible to the original concept (though rather difficult to be too close since theres only like 2 screenshots of the actual 3rd floor) but still with some various cosmetic additions. This mod is not complete yet. It still needs various additional cosmetic touches, but most importantly, the ped path/ambient spawning/culling has yet to be added as nobody knows how to add to the grids.DAT file without a limit adjuster (which currently does not seem to exist).