A Clearer, and more Realistic Visual & Graphical Palette using Color, Clarity, and Quint Sharpening.
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Credits and distribution permission
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File credits
I would like to thank: Pascal Gilcher on Patreon.com for his hard work and commitment to the community and for his creation of the shaders used in this Reshade.
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What I aimed to do with this Reshade is to drop a lot of the Ray Tracing blur out and bring in more clarity, which allows for clearer views of enemies at greater distances. Also changed the Color Temp to be a balanced tone, and not over saturate the picture or over brighten the color temp. and the final change would be a light mix of Quint Sharpening.( Which I would like to thank Pascal Gilcher on Patreon for his Ray Tracing Shaders & Texture, that makes this possible to fix these small issues in Ray Tracing as we continue to experiment with it in the industry today. ) Dont forget to also check out Deadmodr.com which is my website, and Subscribe to my facebook group The Dead Modr Graveyard. Ty for the support!