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IncogFM

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About this mod

This is a Class overhaul for the base classes in Cardinal Quest 2. Each class has under gone minor or major reworks to make them feel more fun and/or interesting. This was made by me (IncogFM) with some help for ideas from danl16boon (who is making new acts to go along with the more powerful classes). Hope you enjoy. Installation directions bellow

Permissions and credits
add these files into: "Program Files (x86)\Steam\steamapps\common\Cardinal Quest 2\assets\txt" on which ever drive you have the game installed you must have the moddable version. (remove the text files from the folder and just add them to the txt folder)
Changes:

FIGHTER - 
-Berserk has been replaced with "Rage" which grants a +4 speed and +4 attack.
-"Hardening", "Frenzy" & "Enrage" have been replaced with "Storm aura", "Bear rage" & "Rage of the beast". These act as exclusive archetypes that change how you play fighter and can be selected at 2nd level.

-3 new perks are available and replace "constant bubbling rage", "Clinical" and "single minded":
Great Weapon Master - Take a small attack penalty to do extra damage.
True Strike - point out an enemy and gain an advantage on attacking them for a short duration.
Tough - Start with Stone Skin +2 base Defense.

THIEF - 
- Celebrity and Subtly have been combined into a single talent and subtlety has been replaced with "Poison Dart" which allows you to shoot a close range poison bolt.
-Thief now starts with a throwing knife that can be retrieved after being thrown
-Dagger Master has been updated to be Blade Mastery and now upgrades "throwing knife" damage as well as "Poison Dart" damage.
- Flashbomb has been replaced with evasion which grants a 20% dodge chance (not upgradable) and the evasion skill which grants 100% chance for a short duration but requires resting to recharge.

-2 new perks which replace "" and "" :
Armed and dangerous - start with a non-upgradable pistol that does not alert nearby foes
Poisoner pack - start with a poisoned throwing knife in addition to your standard one as well as a skill that grants 100% poison-strike on attacks

WIZARD - 
-Fireball has been replaced with "enhanced flames" which does AOE damage and inflicts afterburn on targets.
-willpower now has increased scaling in the tower.
-Improved leech range and adds debuff to opponent for a short duration.
-new ability which replaces Ice blast. Arcane study which gives you +5 intelligence (temporarily) and grants a new spell (as if you used a spellbook) it is exclusive with enslave and requires experience to recharge.

-1 new perk which replaces "Now you see me":
Enamour Entity- this is an improved charm spell that charms foes and grants them greater speed and attack while they are charmed.

RANGER - New ability "Favoured Foe" grants a permanent advantage against a certain foe. Exclusive with Dog Distraction and recharges with experience. 
-Sense Danger has been upgraded to Survival skills which additional gives the skill "Bait" which can be used to lure enemies to you with lowered defences.

PUGILIST-
-Taunt has been replaced with a new talent that grants you a new skill "Overrun" which grants you the ability to charge down foes if you have direct uninterrupted line of sight with them.

-1 new perk which replaces "Fightin' stuff":
Leadin' the charge - +2 base speed and gives you the charge ability.

Alchemist -
-The Gunslinger Perk allows you to take a weapon.

-2 new perks which replace "Treasure Hunter" and "The Future Is bright":
Summoner - Start with 2 new skills  Summon ally and Patch-up
BattleSmith - Start with 2 new skills Power-up and Over-loaded