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About this mod
Quality of life MOD for game Car Mechanic Simulator 2021.
- Requirements
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Off-site requirements
Mod name Notes MelonLoader Mods requiring this file
Mod name Notes 1965 Cadillac Coupe Deville Restomod 2010 Dodge Challenger no dlc needed Authentic Branding This is only a requirement if you are using the QoLmod compatible download. Diesel Mustang Pagani Zonda Revolucion Slamed POLSKI AUTO-SERWIS. POLISH CAR-SERVICE REQUIRED TO RUN MY PROJECT IN GAME ! V8 Supercharged RX-7 - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
some of the features are inspired by "QoL Tweaks" for CMS2018 by Eravonic
Authentic Car Names mostly from mod created by Vermilllion with improvements from adyboy1, CB33, SterlingC32, SandMartin, Andrakan and Fandom WiKi.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version 4.3
- Fixedbug, SearchField was resetting page
- Fixedbug, incorrect oil dipstick warning inside Car Editor
- Updated Authentic Car Names for Taxi DLC
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Version 4.2
- Hotfix, SearchField was causing issues in minigames
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Version 4.1
- Fixedbug, using SearchField was showing old partlist values after an action (upgrade, repair, scrap)
- Fixedbug, showVisualDamageOnTracks did have collision issues with some cars. Visual Damage is now disabled on DragStrip (too much issues)
- GameFix, CarEditor car thumbnail generate drop shadow is not clipping anymore with tires
- GameFix, Extending car config part limit count from 63 to 100
- I want to thank beta testers Virtual Mechanic and s'1
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Version 4.0
- New feature, showing visual only damage when driving (default enabled)
- Better way to "press enter" on startup
- Fixedbug, Cinematic camera will now correctly disabled with esc button or any other menu
- Fixedbug, unable to use controller with bareframe config arrows
- Fixedbug, incorrect -lpf section warning inside car editor
- Fixedbug, using SearchField inside RepairPartWindow was not updated after repair action
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Version 3.9
- New feature, allow car door opening on lifter (default enabled)
- GameFix, really big car suspension scale fix (thanks TK3R for sharing code)
- At garage, you can also click a steering wheel to sit inside car (addition to seat)
- WarehousehelperIconInventory feature now uses correct looking icon
- showAllPartsonTrack feature will also always show suspensions (some of them) on track (same as setting showSuspOnTrack inside carconfig)
- debug menu has "copy player location coordinates to clipboard" feature
- Fixedbug, errors in console "Exception in Harmony patch of method bool CarLoader::UpdateET()" during CarEditor
- Fixedbug, player was sitting wrong side of cars in showroom (right hand drive)
- Fixedbug, garagedoors toggle fixes
- Fixedbug, another bareframe config switch issue fixed
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Version 3.8
- Fixedbug, bareframe config switch issue fixed
- Fixedbug, mapscreen was incorretly showing un-enabled extra car place names
- Fixedbug, Garage Extension Map was unable to reload if "Photo Locations" screen were activated
- Fixedbug, bypassMinigames did not bid when Auction was started with button
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Version 3.7
- New feature, ability to load Garage Extension Map from Steam Workshop
- New feature, allow car stripping from junkyard and barns
- bypassMinigames will now also skip tuning and auctions
- Added name support for extra car places
- ExtraCarLoaderPlaces.cfg file do not require "parkingcarindex" value anymore, order by is top to bottom
- Mod internal audio clips improvement
- Game edit, Dyno industrial fan rotation direction reversed
- Fixedbug, bareframe was not corretly detected some cases
- Fixedbug, Warehouse helper icon was not always showing correct count
- Fixedbug, another small issues fixed when firstExtraCarIndexNumber was not zero
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Version 3.6
- Added small repair icon when you are able to repair a part (thanks for TK3R sharing some code)
- Extra cars, hood and doors states are now synced
- License plate number is now show on car info screen regardless if its mounted or not
- Unecessery erroneous UTF-8 BOM marker is removed from file ExtraCarLoaderPlaces.cfg automatically
- Fixedbug, feature saveSortingByselections was not working
- Fixedbug, you can no longer try mount bodyparts to extra cars with ALT
- Fixedbug, small issues fixed when firstExtraCarIndexNumber was not zero
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Version 3.5
- New feature, ability to change bare car frame to different config and junkyard might spawn bare frame
- New feature, bypass Minigames (default off)
- New feature, license plate (rear) names are visible on map screen. (needs feature showCarConditiononMapscreen)
- Painting, ability to paint all car screws to unique color (use car paint to find new settings)
- Painting, new material (Custom Chameleon) and ability to use some custom paint options when painting a car
- Painting, new materials (Gold and Invisible) and modified how mixed3&4 work on rims
- Fixedbug, bodyparts from "Body Tuning Shop" where not marked as paintable
- Fixedbug, removed Car Editor button when Car Editor does not actually exist (new Xbox version)
- Fixedbug, dummycar was visible on showroom list
- Fixedbug, Car Editor thumbnail generator camera angle selector was not working as expected
- Fixedbug, bodyparts where not working with WarehousehelperIconShopList feature
- Fixedbug, some painting issues fixed
- Updated Authentic Car Names for upcoming DLC
- BackuConfigs folder will also backup of file ExtraCarLoaderPlaces.cfg
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Version 3.4
- New feature "Enhanced Paint Shop" allow better control of paint and more options
- New feature to allow tinting of headlights, taillights and other bodyparts with lights. Use Window Tint Toolkit
- Ability to paint a part when car is inside paintbooth
- Windows Store version compatibility fixes
- New option allowPaintingNearEngineStand default off
- Modifying orbit camera min distance to allow you look very close (if allowMoreCameraMoving enabled)
- Ability to load brand logos from TKAftermarket folder
- Fixedbug, ProfileMemory.dat might become corrupted on rare cases
- Fixedbug, softlock after specific random event
- Fixedbug, rare loading issue where lifter2 where missing
- I want to thank beta testers Jackyl, Virtual Mechanic, Countrythang, Sonicfear and Heretic
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Version 3.3
- CarEditor, new feature to ability autobackup configs to BackupConfigs folder
- CarEditor, engineer showroom (connected to setting enableGarageDecorationWithBonusparts)
- CarEditor, suspensions, seats and steering wheels DLC info added
- CarEditor, ability to create additional car thumbnail of different config versions
- CarEditor, ability to preview bodypart tuning value of EMPTY
- CarEditor, when modifying Steam Workshop config file, config will be moved to correct location by mod
- CarEditor, new setting to disable AI using config for dragstrip
- CarEditor, "Helping thumbs" button will export all material texture file also for importing to Unity and Blender
- CarEditor, re-added Engine audio pitch modifier
- Search field now clears every time you close shop (connected to setting SearchWithoutEnter)
- New feature connected to giveWarningOfCorruptedModfiles that will show any showstopper error during gamelaunch or saveload
- Access to office (doors enabled) when decoration enabled
- Ability to remove garage gates (with debug menu or by specialData)
- Fixedbug, decoration dummy car will not spawn anymore to salon, auction, dragstrip etc.
- Fixedbug, physicallyBased DoF profile restored back to default
- Fixedbug, shop window tire / rim tab order
- I want to thank beta testers timc2k, Virtual Mechanic and dj57ben
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Version 3.2
- New feature, Garage decoration with bonus parts
- New feature, Show car condition on Map screen
- New feature, AuctionGivelargelistofCars default off
- Photomode, better (but costly) Depth of Field profile (no more visible lines), default DoF value zero
- Flashlight have two brightness modes
- Carlight shadows are now enabled (carlight will not pass garagedoors anymore)
- Fixedbug, extra cars did not have correct chassis angle needed (thanks Young B)
- Fixedbug, extra cars did have unnecessary wheel bricks on some cases (thanks Dr.Gustavo)
- Fixedbug, paintoption selection arrow where not visible in all resolutions (thanks Chris354)
- Fixedbug, game crashing with addFlashlightOnGarageAndJunkyard in rare binding cases (thanks Young B)
- Fixedbug, flashlight was activating unintentionally with UI (thanks tk3r)
- Fixedbug, switching between Game and CarEditor was not working as expected with DLC car configs
- CarEditor, info screen will show required DLCs of parts and engines
- CarEditor, car thumnbail image generation will have selected default bonusparts
- CarEditor, some FPS drops fixed
- CarEditor, game generated garage collider is show with car collider
- CarEditor, RPM modifier feature removed because its game standard feature now
- I want to thank Jackyl some additional modelling on this version
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Version 3.1
- New CarEditor feature to modify engine RPM
- New feature show liveries by name
- New feature addFlycameraModeOnTracks
- New feature enablePausebutton
- New feature addFlashlightOnGarageAndJunkyard (this also allow use flashlight in photomode)
- Small fixes on AuthenticCarNames
- Fixedbug, custom photolocations was not working as expected in some cases
- Fixedbug, skipStartupVideosTotally was not working as expected in some cases
- Fixedbug, softlock if player was using UI during last 3 seconds of loading camera
- Fixed performance issue with Warehouse helper icons
- Photomode tilt fixes
- Some additions to ExportIni debug command
- Ability to spawn last edited config car on debug menu
- Added warning on CarEditor if more than 1 ecu or gearbox
- I want to thank Jackyl some additional work on this version
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Version 3.0
- New feature Car lights
- New feature enhanced CarEditor
- New feature Fly camera on Photomode, also UI is totally hideable for videos
- New feature to load totally new brands to game. Feature to modify part brands by using PartConfigData.cfg
- New feature to load new brand logos from modded car under xxxid\Brand\ folder. (including steam workshop car mods)
- New feature skipStartupVideosTotally
- New feature showCameraDuringGarageLoad will show your garage during loading
- New feature atJunkyardSpawnAlwaysMaxAmountCars default off
- New feature to populate Tire buy data when using Shoplist, default off
- Tire buy window, options order changed to Width > Profile > Size. When you change size, other options are not reset
- Removed feature showDragIndexOnMapScreen because its game standard feature now
- Removed feature showPartconditionsbyBar as it does not meet quality standard
- Fixedbug, extra cars now show drag index only when its measured
- Fixebbug, debug menu load car file with tuning data or with swapped engine
- Fixedbug, RunInBackground was not correctly set
- Fixedbug, steering wheel rotation was not reset on dyno, test path and when sit inside
- Fixebbug, interior painting was incorrect on dragstrip
- Fixedbug, force chrome painting will now change chromed material color also (example Steering Wheel 4)
- Basic controller support, paint type is selectable with run and chrouch buttons. car lights with pushing both gear buttons same time
- Debug menu additional fix and features.
- Extra cars will have car supports. (bricks)
- Updated Authentic Car Names (thanks to Andrakann for additional logos)
- You can benchmark with additional cars
- Photo locations with 10 spawnlocations or more will now autoload cars
- I want to thank beta testers timc2k, Payne, Virtual Mechanic, Andrakann, Jackyl, SterlingC32 and Crazy Mechanic
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Version 2.6
- New DLC cars authenticed names
- Skipping Dyno unnecessary question when everything is fine
- tuned runInBackground a little, so game will always run during loading screens even without focus
- new feature ALTkeyQuickSwitchUnmountMountModes
- new feature addSearchfieldOnPartSelect
- new feature allowBrakeLatheFixDrumBrake
- new feature loadTexturesFromFolder
- new feature showDragIndexOnMapScreen
- modified extracarplaces location when using more than 5 cars
- you can save and load cars to txt files using debug menu (loading car with swapped engine is not working currently)
- fixedbug, fps drops when using mouse wheel
- fixedbug, after moving extra places car, sometimes you were unable to access any car menu
- fixedbug, dragindex was not show on extra places cars (partly fixed, shows too much)
- I want to thank beta tester timc2k and Machine
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Version 2.5
- fixed issue when painting whole car was changing color of interiors
- fixedbug, painting was not working on some seats
- fixedbug, custom interior painting was not show during driving
- fixedbug, painttype was not always correct with custom paints
- with "paint everything" painted rim, bolts color will now match
- new glass painting option for changing colors of taillights and headlights. (when there is colored class already)
- added "know issues" warning before painting
- new feature addReloadOptionBarnAndJunkyard (default off)
- new feature JunkyardAndBarnhelperIconShopList
- new feature allowMoreCameraMoving zoom ability when driving with orbit camera, orbit camera during fluid fill
- random events probability tuned a little higher
- I want to thank beta testers Virtual Mechanic and Machine
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Version 2.4
- ability to paint tires also
- Multiple cars on photolocations
- fixebug, carsupport without wheels at place B
- fixebug, fps drops during mouse look of car
- fixebug, painttype is now correclty limited
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Version 2.3
- Paint any part
- Chroming station
- disableFPScameraHeadBobbing option
- Allow change benches to any type
- bug fix with pause menu
- I want to thanks beta testers timc2k, Machine and Jagre77
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Version 2.2
- bug fixes only
- fix: paintshop doors could get stuck
- fix: body part names where not authentic car names
- fix: making startup enter key pressing more aggressive
- fix: aLittleRandomSteeringAngles and PlayerLicencePlatesOnShowRoom where incorrectly related
- fix: Parking scene alley now correctly reload cars on alley change
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Version 2.1
- bugfix: authentic car names where not working whit local carmods
- bugfix: "steering angle" slide blocked other buttons at car editor
- bugfix: WarehousehelperIcon errors in rare cases
- EngineGraneNextToEngineStand
- Random events
- onCustomerCarSelectLastMountedPartIfWasOk
- warehouse helper compares tire and rim sizes also
- Tuned extra cars spawner a little slower for reliability
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Version 2.0
- 5 extra car spot
- bug fixes
- fine tuned logo files
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Version 1.6
- Ability to turn wheels in Car Editor
- Cars will have a randon steering angle
- some bugfixes
- Debug menu at Pause&Quit (not enabled by default on config)
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Version 1.5
- Major update, WarehousehelperIcons, ParkingCarsLoadAll, showPartconditionsbyBar
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Version 1.4
- moved mods cfg file again (sorry) to Mods\QoLmod\ folder
- Major update with Authentic car brand logos and car names (not single dll anymore)
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Version 1.3
- version number will go with 2 number now on
- many new features
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Version 1.02
- moved mods cfg file to UserData\ folder
- many new features
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Version 1.01
- First public version
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- Donations
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No donations accepted
QoLmod
Quality of life MOD for game Car Mechanic Simulator 2021.
Mod will make small adjustment for the game and adjust a game flow.
Current features:
Installation: (Installation tutorial on Youtube by GEM)
Current required version of game is at least 1.0.29 or later.
There will no cheats enable by default on this version or future versions.
Mod will be primary tested latest version of the game. [email protected] Discord meitzi
Donations: Paypal MeitziQ
Quality of life MOD for game Car Mechanic Simulator 2021.
Mod will make small adjustment for the game and adjust a game flow.
Current features:
- You will have 5 extra car spots front of your garage! (see videos how they work)
- Ability to load Garage Extension Map from Steam Workshop (please note, you need download alternative ExtraCarLoaderPlaces.cfg to spawn cars there)
- Garage decoration with Bonus parts
- Enhanced CarEditor
- Car lights
- Fly camera on Photomode
- Authentic car brand logos and car names (please note, only car names and UI logos are changed, not car models)
- Multiple cars on photo-locations
- You can mark body parts
- Automatically un-mark finished parts as you install them (if they meet job condition)
- Part is removed from shop-list when you buy a part(s)
- You can paint or replace material of almost any part
- You can search for part in part selection screen (example when painting)
- Quick switch between mount and unmount mode by Alt-key
- Warehouse helper icons on inventory and on shopping-list. Icon will show when you have same part in your warehouse
- Game will auto-skip intro and load last saved game on startup (cancel by ESC) You will be in garage with zero touch
- When game is loading, lost focus does stop loading. (you can also enable running background always at .cfg file )
- Added "Exit Game" option to Pause&Quit -menu
- Warehouse doors and Paint Shop doors will remember their state
- Inventory list and warehouse will remember last selected "sorting by" setting
- Engine hoist re-located next to engine stand
- Random events
- Powerful debug menu insde Pause&Quit -menu (not enabled by default on config)
- This mod is quite configurable, you can disable any features by .cfg file
Installation: (Installation tutorial on Youtube by GEM)
- Install MelonLoader (using MelonLoader Automated Installer)
- PLEASE NOTICE, you need install v0.5.7 version of MelonLoader (latest v0.6.5 is incompatible or any other version than v0.5.7)
- If you have Microsoft Store Xbox version of the game, you need do extra steps before installing MelonLoader
- Download the .zip from Files page
- Unzip the file into your Mods directory (eg. \SteamLibrary\steamapps\common\Car Mechanic Simulator 2021\Mods\)
you do not need create Mods directory, if there is no Mods directory it means your MelonLoader installation was not successful.
Current required version of game is at least 1.0.29 or later.
There will no cheats enable by default on this version or future versions.
Mod will be primary tested latest version of the game. [email protected] Discord meitzi
Donations: Paypal MeitziQ