About this mod
Anarchy disables error checks for tools in a way that the errors are not shown at all. This mod allows you to place vegetation and props
- Requirements
- Permissions and credits
- Changelogs
- Donations
DependenciesUnified Icon Library I18n Everywhere (Soft dependency required for loading languages other than English.)
DonationsIf you want to say thank you with a donation you can do so on Paypal.
TranslationsI am looking for volunteers to help translate the mod into the official languages. For those interested please find the project in the discord link. CSL2:CODEMODS -> mods-wip -> Anarchy: Translations. Full or Partial Localization: Spanish, German, Chinese Simplified, Brazilian Portuguese, Italian, Polish, Korean, Russian, and French. See credits for list of translators.
Detailed DescrptionThe mod also has:
- Optional Tool icon
- Customizable Keyboard shortcut (Default: Ctrl+A)
- Optional flaming chirper
- Option to automatically enable with bulldozer
- Optional mouse tooltip
- Opt-In Option to allow multiple copies of unique buildings using toolbar menu. Effects of multiple buildings stack!
- Option to set minimum clearance below elevated networks even while Anarchy is active in case you don't remove the zoning under a low bridge. It would be better just to remove the zoning.
- Opt-In Option to automatically disable Anarchy toggle while brushing objects such as trees.
- Set relative Elevation with Object tool and line tool for props, trees, and plants. (Options to disable and automatically reset elevation) Keybinds are Configurable . Defaults: up arrow -> elevation up, down arrow -> elevation down, shift + r -> reset elevation to 0, shift + e -> change elevation step.
- Elevation lock to prevent game systems from changing position of props, trees, plants, and decals. You can still change position with mods.
- Anarchy and Elevation lock can be added or removed after placement via the selected info panel.
- In Game panel for controlling which error checks are never disabled, disabled with Anarchy, or always disabled.
- Object Tool (Option to automatically disable Anarchy toggle while brushing objects. and Set relative elevation while plopping single item or brushing.)
- Net Tool (While using the net tool Anarchy will now let you violate the clearance of other networks. I don't recommend having zoning under low bridges.)
- Area Tool (Can exceed limits for specialized industry areas)
- Bulldoze Tool (Option to default Anarchy to ON when activated)
- Terrain Tool (Cross the line within playable area.)
- Upgrade Tool
- Line Tool by Algernon (Set relative elevation).
You can tell anarchy is active using optional Flaming Chirper, the tool icon, or a tooltip.
Almost all error checks in the game can be set to never be disabled, disabled with Anarchy toggle, or always disabled via a new in-game panel. You can open the panel using the gear icon button next to the Anarchy Icon in the tool options panel.
Some suggestions would be to Always enable "Exceeds City Limit" so you can always have cross the line functionality, and set "In Water" to never disable so that trees don't end up in the water if you don't want that.
Some of the error checks that can be disabled are opt-in. Those generally deal with pathfinding related issues.
Props and TreesPlacing standalone props is an unsupported feature of the game. You need DevUI to access the 'Add Object' menu via the home button to place standalone props. Other mods may make it easier to find and place props.
With Anarchy enabled, you can place props and trees overlapping or inside the boundaries of buildings, nets, areas, other trees, other props, etc. Props and trees placed with Anarchy enabled cannot be overriden later (even if later Anarchy is disabled), but can be removed with bulldozer or brush.
Props overlapping with buildings or nets may sometimes be culled by the game, and disappear until reloading or something interacts with or near them. The mod has an option to routinely refresh props that were culled so they don't disappear. This should not significantly impact performance anymore but you can still disable it or adjust the frequency. You can also manually trigger a prop refresh using a button in the options menu.
Pro tip: Use the brush mode to remove trees and standalone props. If you unselect the brush snapping option for "Remove only matching type", and right click you can remove them within a radius and it only targets standalone props and trees.
DisclaimerThis mod does NOT allow you to do everything including:
- If the vanilla net tool would remove an existing network, it will still do that.
- Even if the mod disables the error check, the UI may still prevent you from doing something.
- Not much testing is done on the effects of this mod on maps created using the unfinished editor.
SupportI will respond on the code modding channels on Cities: Skylines Modding Discord