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Play as the first Jewish-khan convert of the Khazars, Bulan Sabriel; in Sid Meier's Civilization VI.

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-Adds the Khazars led by Bulan Sabriel.

-Bulan Sabriel Trait/New Sons of Abraham:  Producing a Trader grants an Envoy. Traders gain +3 Sight and can see through features. +1 Diplomatic Favour in the Temple.
-Bulan Sabriel Agenda/Successor Khagan: Likes civilizations that send Trade Routes to his cities. Dislikes civilizations that refrain from sending Trade Routes to his cities.

-Khazaria Trait/Pax Khazarica:. International Trade Routes gain +2 Faith and an additional +1Production if the destination is a city-state. Declaring a Protectorate War grants +50% Production and Faith in all cities for the next 10 turns.
-Khazaria Unit/Khwârazmian Guard: Replaces the Heavy Chariot. Can only be purchased with Gold or created when a Steppe Village is built. Cost to purchase with Gold increases with each copy. +4 Combat Strength when next to another Khwârazmian Guard. +17 Combat Strength with Stirrups.
-Khazaria District/Steppe Village: Replaces the Commercial Hub. Always costs 100 Production +1 Trade Route capacity even if there is a Market or Lighthouse in the city. Gain standard Gold adjacency from districts, Camps, and Pastures. Completing grants a Khwârazmian Guard in the city. Cannot be built adjacent to the City Centre. Must be built on flat Grassland, Plains, and Tundra.

-Khazaria use modern Turkish names (cities, geographic landmarks, citizens).
-Khazaria has alternate names available in the menu: Khazarstan, Khazar Turkestan, Ashinaids, and Bulanids.

-TSL support for Firaxis: Standard Earth, Firaxis: Huge Earth, Firaxis: Standard Europe, Firaxis: Mediterranean, Firaxis: East Asia, YnAMP: Giant Earth, YnAMP: Greatest Earth Map, YnAMP: Large Europe, and YnAEMP: Play Europe Again.