About this mod
Play as the werewolf Prince of Rus', Vseslav the Seer; in Sid Meier's Civilization VI.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
-Vseslav II Trait/Sorcerer (Vanilla): Producing a unit or building grants Culture and Faith equal to 10% of its cost. Gain the Volkhv unique unit.
-Vseslav II Trait/Sorcerer (Heroes & Legends): Entering a new era grants the Werewolf of Polotsk unique hero. Gain the Volkhv unique unit.
-Vseslav II Agenda/Werewolf Prince: Likes to pillage tiles. Likes civilizations that pillage tiles. Dislikes civilizations that do not pillage tiles.
-Vseslav II Unit/Volkhv: Unique Support class unit. Adjacent units gain +2 Movement. A Charge can be spent to complete 20% of a Holy Site, Theatre Square, and their buildings.
-Vseslav II Hero: Werewolf of Polotsk: Does not have a Lifespan and retreats to the Capital when defeated. Gains Combat Strength equal to the strongest unit produced. Costs 1 Movement to pillage. Ignores Movement penalties from features.
-Belarus Trait/People of the Marsh: Units gain +2 Movement when starting the turn on Marsh. Tiles with a Marsh gain +1 Appeal.
-Belarus Unit/Bogatyr: Replaces the Knight. Costs 1 Horses maintenance per turn. Defeating an enemy unit grants Great Writer points and Culture equal to 50% of enemy Combat Strength.
-Belarus Building Upgrade/Batlejka: Upgrade for the Ampitheatre. +1 Culture and Faith. +1 Citizen slot. +1 Great Writer point per turn. 1 Great Work of Writing slot. Tiles with Breathtaking Appeal or a Marsh in the city gain +1 Culture and Faith.
-Belarus uses Belarusian names (cities, geographic landmarks, citizens).
-Belarus has alternate names available in the menu: Polotskian Rus', Turovian Rus', Byelorussia, and Belarus-Lithuania.
-TSL support for Firaxis: Standard TSL Earth, Firaxis: Huge TSL Earth, Firaxis: Standard TSL Europe, Firaxis: Mediterranean, YnAMP: Giant Earth, YnAMP: Greatest Earth Map, YnAMP: Large Europe, and YnAEMP: Play Europe Again.