Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Command & Conquer Generals World War II mod`s Developers team (hereinafter referred to as «Dev`s team») is not responsible for the compatibility and functionality of previously installed mods for the game Command & Conquer Generals Zero Hour after installing this assembly.
This license applies only to the automatic installer, launcher and mod files, and permits persons who received a copy of this software and related documentation (hereinafter referred to as the "Software") to use the Software free of charge without restrictions, including an unlimited right to use, copy, publication, distribution of copies of the Software, as well as to persons who are provided with this Software, subject to the following conditions:
- The above copyright notice and these terms and conditions must be included in all copies or significant portions of this Software. - Commercial use and/or use for personal gain of this Software is PROHIBITED. - Modification and/or merging of the Software without written confirmation of the Dev team is PROHIBITED. - Use of this Software in streaming video and/or video hosting services without specifying a link to the mod's website (https://cncww2.ru), the mod's Discord server (https://discord.com/invite/mFZVBuZ) and DonationAlerts of the project (https://www.donationalerts.com/r/generals_world_war_2) content related to this Software is PROHIBITED.
All rights to Command & Conquer Generals Zero Hour are owned by Electronic Arts (hereinafter referred to as "EA"). By using this installer, you confirm that you already own a licensed copy of Command & Conquer Generals Zero Hour and do not wish to cause moral and/or material damage to EA.
This installer contains a copy of GenTool (v8.0). The Dev`s team expresses gratitude to the creators of this service, all rights to it belong to its authors.
THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY, BUT IN ANY WAY IN ITS OWN WAY. IN NO EVENT SHALL THE AUTHORS OR Rightholders BE LIABLE FOR ANY CLAIMS, DAMAGES OR OTHER CLAIMS, INCLUDING, IN THE ACTION OF A CONTRACT, DELICATE OR OTHER SITUATION FOR ANY DAMAGE, FOR ANY DEFICIT.
File credits
This installer contains a copy of GenTool (v8.0). The Dev`s team expresses gratitude to the creators of this service, all rights to it belong to its authors.
The C&C Generals World War II mod dev`s team express their gratitude to the authors of the mod`s Generals Contra 007 for the consultations in developing the mod and Generals Blitzkrieg for inspiration.
You can see the full list of Credits in the "Credits" section of the game.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Building the secondary economy of all factions is now available from rank 2 without additional conditions
- Changed the drop zone for Lend-Lease assistance in the USSR:
+ now it works like the GLA Black Market (XX $ every N seconds)
+ free receipt of certain units is available (at the choice of the player, it happens by timer)
+ Fixed a bug when it was impossible to put a rally point at the Lend-Lease
+ their total number is limited to 3 (to improve playability, since they take up a lot of space)
+ increased number of HP
+ Improvement for resources ("Additional funding") pumps the secondary housing of the USSR (24x60 = 1440 -> 24x125 = 3000)
- Fixed the description of "Additional funding" from the USSR in Tech. Center
- "Additional Funding" has been removed from the Allied Strategic Center as it didn't work for trucks.
- Fixed description of B-25 for Allies (limitation from 10 to 6).
- Fixed description in spec. abilities "required rank general 4 rank" to "5 ranks"
- Fixed a bug in the description of the Jap. shooter (was: armed with a Mosin rifle and anti-tank grenades).
- Fixed a bug in the "Unit attacked" GUI in the US menu (the lamp burned badly)
- Fixed description and name of Japanese anti-aircraft guns
- Changed the name of the Japanese kamikaze ground infantryman to Teisitai (only the pilots were called kamikaze)
- Changed the name and description of the Soviet hero (to Rose Shanina)
- Changed icons of Air Scout and Air Corrector of all factions (added shortcuts what is what)
- The construction of a truck with explosives has been moved to the CC of Japan
- The construction of cannons has been moved from factories to the CC (for all factions that have them)
- Disabled the damage locomotive for tanks (imitation of a flying / torn track for tracked vehicles), due to a large flow of negative feedback from the community.(изменено)
- Fixed a bug with doubling the damage when a downed plane falls (it was done twice, lol) + the damage itself is reduced.
- Fixed a bug in the type of damage of kamikaze planes + reduced the damage itself
- Fixed a bug in the damage type of MK108 projectiles for the Me262 (now they should just rip apart everything that flies if they hit, since the MK108 shitty spikes were very oblique)
- Fixed a bug when Japanese dozers attacked random targets with a flamethrower (maybe it also gave an OOS)
- Fixed "mine reset" for all nations (who have) - now it occurs in the center of the decal
- Fixed "Tactical bombers call" (Germany, rank 2) - now it occurs in the center of the decal
- An attempt was made to disable the obsessive desire of art to crush the infantry
- Fixed out-of-sync when building a ZSU-37 and SU-76 near the USSR
- Changed prices for all upgrades of all factions - reduced by 1.5-2 times
- Found and fixed the cause of the desync at the start when playing a network game for the USSR (bot / human - it doesn't matter).
- Redesigned the mechanics of mine delivery: now their installation is free and they are placed immediately, but the CD between sets is very large (and I also remembered why it was impossible to do them as I wanted, through a conventional building - there was an opportunity for bagging, it would be possible to place mines instantly anywhere visible on the map).
- Reworked the mechanics of digging trenches with infantry: now they are also free + they can be dug by all the allocated infantry at once, and not to select each infantry separately.
- Fixed disappearance of some defensive buildings when trying to build other buildings on them
- Gave the guns (all) invisibility (they are now visible only when firing), so that the people somehow use them (for their intended purpose - shooting from an ambush).
- Another attempt to correct the pressure of the infantry with artillery (so that it would stop chasing after it, trying to crush it, instead of firing).
- "Alliance" is now renamed to "Allies"
- Moved the Germans aviamines from 1 to 3 rank
- Dozer now removes 6 min at a time (3 sec recharge)
- Fixed duplication of all objects on the "Snow Tournament" map (analogue of TD from ZH), which led to various glitches.
- Removed the ability to shoot from transport trucks
- The view of defensive structures again depends on the view of the infantry planted inside (they do not have their own view at the same time).
- Added hotkeys for all units and buildings (I haven’t done any upgrades yet, will we conduct a survey, do we need it?)
- Translation of descriptions and titles into English completely redone
- Description edits where required
- Changed the abilities of all superheroes. They now look like this:
+ Mata Hari - no weapons, detection, stealing money, seizing buildings, explosives with a timer
+ Rosa Shanina - rifle, kill the pilot, summon the artudar
+ Colonel Barton - a shotgun, grenades, a knife, a rock climber, radio-controlled explosives (+ 50%), explosives with a timer (set faster), I will teach you how to swim in the future
+ Simo Hayuha - Rifle, Spotting, Ambush Squad
- Returned snipers to allies (rank 3)
- Increased movement speed of allied jeeps
- Reduced the amount of money received from the Reichstag ("Berlin" map) from 5000 to 50 times in 5 seconds (or 10? 0_o)
- Removed mines 4x4 and 8x8, as well as increase the countdown timer of the possibility of setting for the remaining 2 types
- Fixed a bug with the inability to buy an invisibility upgrade from sdkfz222 at the same time from several selected machines
- Added hotkeys for the remaining types of mines
- Fixed display of invisibility upgrade for some guns (guns are already invisible by default)
- All buildings of all nations are aligned by default in one plane
- Fixed description of Japanese bomb truck
- Fixed mine trap cameos to normal
- Fixed the installation of booby traps at the Japanese super soldier
- Fixed the installation of explosives with clockwork at Mata Hari
- Fixed description of Japanese "Research Center"
- Added hotkey to Roza Shanina for art preparation
- Testers: a test map for 6 people was made, where the 5th rank is immediately assigned
- Additional minor edits to descriptions (a bunch of them)
World War II is a total conversion GeneralsZH with a focus on multiplayer battles in the style of the Second World War. This mod can be considered a kind of "Russian answer" to the same mod for C&C Generals: Zero Hour of german production (C&C Generals Blitzkrieg), but production with "From Russia, with love" for players. You can select one of four parties: the Allied Army (Joint contingent of U.S. and UK), USSR, Germany or Japan. Supported a multiplayer game in GOL (Generals On-Line server of revora) and LAN (Hamachi, Garena). Your units have textures changes, depending on the map, and "veterancy" (for example, we have 5 different variants camouflage and coloring Tigers!). Each faction can determine the specialty (you can choose only 1 or not at all, only 3 specialties per faction), which gives it access to certain units, upgrades and abilities.
The game has a rank system, but with the our unique feature:
1 rank – vehicle 39-41
2 rank – vehicle 42-43
3 rank – vehicle 43-44
4 rank – vehicle 44-45
5 rank – vehicle 45+ (idea like: "what if there wasn't a second front, and all fought 2-3 years longer?")
All features:
Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
A.I. is greatly enhanced (be careful, its can be really the hardest AI of generals).
Deep variety of gameplay tactics and strategies.
Wide choice of units, buildings, special powers and upgrades.
New graphics and sounds.
Each faction speaks its own language.
Increased stability in multiplayer games.
UI language: English / Russian. You can choose your language in launcher.
Those parts of the game that will be added later, you can get through our launcher. About the release of updates will be posted here, in the information window launcher, and our group VK.