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Firefly

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Girnam

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About this mod

Unlocks a bunch a features that were locked from legacy version, reworks combat stats, reworks and unlocks new skills. Goal is to enhance the game's life, improve the combat experience and remove as much lag as possible from the automation.

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Unlocks a bunch a features that were locked from legacy version, reworks combat stats, reworks and unlocks new skills. Goal is to enhance the game's life, improve the combat experience and remove as much lag as possible from the automation. The plugin still has a ton of WIP features but there's a lot already working so there's no reason not to share. I hope you guys enjoy it!

NOTE: This plugin is intended for max health monsters and bosses. Make sure to drag that health slider all the way up or it'll feel too easy. I recommend playing with Hell difficulty + Max health monsters. Of course if that's too hard for you, tweak it to your hearts content.

Combat Rework:
Right now the biggest feature of the mod. It reworks combat skills, buffs, cooldowns, damage, reduces skill points gained per level and increases max level from 60 to 255. Overrall changing how the combat works in the game. This also means that, until I can figure out how to patch monsters, the game will feel too easy if you play on lower difficulties.

Note: Getting to lv255 might be virtually impossible for casual players, exp really scales.

Race Rework:

Humans -
Generic oriented but now will have better health and mana scaling as well as a bit of health and mana regen
Elf - Magic oriented race, no longer has arrow damage bonus. Increases to magical damage have been increased and distributed amongs milestones, has less life and more mana, more mana regen and a tiny bit of health regen at lv45.
Demon - Melee oriented race, has more health scaling, less mana, more health regen and a tiny bit of mana regen at lv45. Bonus damage has been redistributed and increased as well.

Dwarf (Test Version Only) - Defense oriented race, has decent health scaling, normal mana scaling, only a tiny bit of mana/health regen and less attack and cast speed. Defense increases in % with levels.

Unlocked Skills:

Storm Run, Jump Charge,  Dragonfly Cutting, Shield Charge, Encourage, Flash Strike, Full Metal Jacket, Quick Reload, Metal Jet, Excalibur, Comet Thrust, Magic Blade, Necromance, Chaotic Development, Gravity Field, Explosion, Fire Blade, Companion Plants, Lucky Mallet, Fresh Alchemy, Diver, Efficient Work, Explosion Signal, Toss-up, Large-Scale Development, Contamination, Angled, Skilled Repairer, Native Alchemy, Full Moon, Trick Box, Self Explosion, Giant Shoulder, Levitation, Gigantification and Fisher's Life.

Some of these skills are undertuned, some are overtuned, some might softlock you and for you to restart the game. Feel free to report all these cases. The removed skills will probably be replaced with some of the skills I'm developing.

Battlemage Rework:

Spears have been reworked to better fit the Battlemage Archetype, to sum it up they have ~50% more matk, 30% less atk and an additional 20% attack and cast speed. They'll work well with Magic Blade and other melee magic builds. I'm sorry for the phys spear stackers but until I add another weapon type, spears will have to do.

Unlocked Features:

A ton, basically everything that was present in legacy has been unlocked in the game, even if not all of them can be acquired yet . Most importantly (for me), wild berry seeds are back.



Currently Working On:
Green Light Prefab - End the Green Mono Abuse

Known Issues:
Some dropped models will glitch out - I know, not my priority to fix right now
Some bugged skills may soft lock you - Report if you want to make sure I know
Some translation errors