A texture mod for NST that changes the HUD numbers/slash from Zoinks into the Original Font found in the original trilogy, completely traced and adjusted for a sharp look.
Added a new early version with alphabetic font "NaughtyBandicoot" by WumpaGem, note that this is not widely implemented in the game due to some file structure issues.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
ARD for the modding and analysis work WumpaGem for the NaughtyBandicoot font Warped Gradient version by boycalledjames (Alt Gradient)
Naughty Dog for the original games and work
Donation Points system
This mod is not opted-in to receive Donation Points
Description
This mod replaces Zoinks with a clean trace of the original font's numbers and slash symbol. Playing N. Sanity Beach to showcase it. It is universal for all three games since the game's HUD texture is unified.
Added a new early version with alphabetic font "NaughtyBandicoot" by WumpaGem, note that this is not widely implemented in the game due to some file structure complications.
Installation (New)
To get started, use the Alchemist Tool by ARD from The Warp Room forums, and install the provided .alcmod file using it. Open the program after extraction, and setup of the game directory, and then go to "File" > Install .alcmod, select CrashFontMod.alcmod and then you're all set. Check this video below for a visual instruction on how to do it.