About this mod
Elder Scrolls themed total conversion for Crusader Kings III
- Requirements
- Permissions and credits
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Translations
- Spanish
- Mirrors
- Changelogs
For CK3 Version: 1.15.0.2
Checksum: 4233
Elder Kings 2 is a total conversion mod which adapts Bethesda Softworks’ acclaimed Elder Scrolls setting to Crusader Kings 3. Set during the chaotic Interregnum of the Second Era about a thousand years before the events of the Elder Scrolls V: Skyrim, Elder Kings 2 allows players to take an active role in the four-hundred years of strife that saw local warlords, petty kings, and spiritual leaders compete over the remnants of the Empire. It features a highly detailed, entirely new world map covering the landmasses of Tamriel and Yokuda, based on both official lore maps and supplemental cartographic sources as well as established and popular fan interpretation. You will also be able to discover and master multiple entirely new mechanics, such as our magic system, vampirism, culture nativity regions, constellations and moon phases, custom governments and more!
Choose any ruler in the year 2E 440 or 2E 450 and guide your dynasty through the turmoil of the Interregnum.

More info on the mod can be found on our Discord[discord.gg] or in the Elder Kings Subreddit, as well as on our Website[elderkings.com].
EK2 is a Member of the CK3 Co-Op[discord.gg].
This is a non-profit project by fans, for fans. It is a fan mod created for Crusader Kings 3 and has no affiliation with Bethesda. Donations toward the project have never been solicited nor accepted and never will be. All assets are either vanilla CK3, created by the mod team or used with permission by the rights holder. No BGS or ZOS assets are included in this mod. This project merely wishes to celebrate The Elder Scrolls.

Does Mod x work with EK2?
A mod has to be made specifically for EK2, or have a compatibility patch for EK2, in order to work with it. Even simple art mods and gui edits can break or accidentally remove functionality from EK2, as the mod touches almost every single file from vanilla. Always check if a mod is made for Elder Kings, or if it has a compatibility patch.
Are DLC required to play?
No DLC required. You will however get additional features with DLC enabled, such as the White Gold Tower Throneroom with Royal Court.
We heavily recommend using Royal Court if you plan on playing in Cyrodiil/the Imperial Isle, a pirate government or plan to use the Arcane Court type.
Is EK2 multiplayer compatible?
The mod runs in multiplayer, however some players experience desyncs. We always aim to keep these at a minimum, but some stability issues are inevitable.
Will there be more bookmarks?
Yes. However we will only move within our scope of 2E 440 to 2E 896. Any dates outside of that, like the Oblivion Crisis of 3E 433 or the Dragon Crisis of 4E 201, are not planned.
Will missing features from EK1 be brought back?
We consider EK2 more of a sequel than a port. Most content is newly made, not copied over.
However some mechanics of EK1 will make a return in later updates, such as Daedric Interactions.
Are you taking donations?
No. Donate instead to a charitable cause of your choice.

Launching the mod takes ages!
If this is your first startup, EK2 has a lot of shader/texture calculations to do. These will not have to be done on subsequent launches, meaning only the first startup should take longer than average.
We encounter desyncs in multiplayer.
If you encounter them directly after starting a new multiplayer game, consider making a new game in singleplayer, saving it and hosting that save game in multiplayer. If desyncs persist, try running the game for a few months in singleplayer, then using that save for multiplayer instead.
Characters and other models don't show!
You are most likely running Vulcan, this is known to cause issues with mods.
For Windows switch to DirectX, for Linux to OpenGL. Some users experience issues when running the mod on Linux or MacOS.
There are visual glitches! Beams of light, texture glitching in different colours!
Go to \Documents\Paradox Interactive\Crusader Kings III\shadercache and delete its contents. This will lead the game to regenerate shaders/textures the next time you launch the mod.
Comments are disabled.
Please use the subreddit and our discord to provide feedback, suggestions and/or bug reports.
