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Changelogs
Version 2.2.9
Added option to change the color of the various weather overlays that lighten or darken the screen during certain weather types.
Removed Bishop from traits that can be selected randomly if using No Negative Traits
Version 2.2.8
Added option to set keybinds for modifying game speed
Pressing the reset game speed to default keybind will now not function if the feature is not enabled
Version 2.2.7
* Added requested feature, reversing the nerf to the Ritual of Enrichment. Enabling this will also remove follower level limit as it's required.
* Added a remove vignette option. Despite having it disabled in the game config, there is still vignetting present on the main camera.
Version 2.2.6
* Removal of Costura Fody as it's no longer required, and causes delays with updates on Thunderstore.
* Fix for chest loot issues raised in [Nexus Bug Report #7](https://www.nexusmods.com/cultofthelamb/mods/1?tab=bugs)
* If your settings allow, when telling an old follower to work from the menu, a random task will be chosen for them to work on (previously they would say no, too old)
* Implemented hard dependency UnityDebuggerAssistant
* When using the healing bay, exhausted followers will now show the cost next to their name in the selection window.
* Added option to disable move speed increase when in dungeons and/or when in-combat.
* See Installation section on Description page
Version 2.2.3
* Maintenance update for 1.4.4
Version 2.2.2
* Fix for black screen and resulting chaos on loading a save game [Nexus Bug Report #5]
* Adjustments to the lumber station
Version 2.2.0
Maintenance update for Unholy Alliance
There will be bugs.
In-game settings menu via the API has been disabled. Use ConfigurationManager (default is F1)
Added setting to turn off the main menu dark mode flash.
* Fixed healing bay ignoring normal followers that weren't exhausted. [Nexus Bug Report #1]
* Fixed lumber/mines/farmer station chest Auto Interact/Collect behavior. [Nexus Bug Report #2]
* Potential fix for time stopped [Nexus Bug Report #4]
Version 2.1.9
* Fixed Romance MissingMethodException breaking everything else. This method didn't change in the new update, so no idea what caused this. Recompling against updated game files fixed it.
* Fixed the softlock after performing a sermon, and then choosing the Crown menu with Fast Sermons/Rituals enabled.
* Removed some patches for mass commands that re-enables the animations (lamb roaring, dancing etc); this was un-intended.
Version 2.1.8
* Fixed Exhausted followers not being able to be healed in the healing bays.
* Improved associated notifications for the healing bay.
* Speed increase now only applies to Sermons and Rituals.
* All logging (for QoL) has been disabled; if you wish to see it, enabled it in the config file (or via the F1 key)
Version 2.1.7
* Fixed lamb not roaring(?) when using Mass Intimidate.
* Removed some unnecessary logging.
Version 2.1.6
* Add Loot section; change the magnet distance and if loot magnets to the player or not.
* Added some extra checks to the Mass Follower features to prevent soft locks.
* Added ability to scale the size of the notification banners (independent of the UI scale).
* Added option to increase sermon/ritual/etc speeds. If you happen to get any exceptions that dont result in the player freezing, ignore them.
* Added option to make all tarot cards rare only.
* Added option to remove negative traits, and replace them with a random positive one (or it's direct opposite if available).
* You need to remove the 'NothingNegative' mod first.
* The followers current traits will be backed up to a file in the save folder.
* Re-implemented Double Silo Capacity option.
* Added option to make the silo capacities multiples of 32 (fits with the plots).
* Fixed the 'Heat' weather-type being excluded from weather change notifications.
Version 2.1.5
Added Mass Fertilize, Water
Added Mass Pet Dog, Bribe, Bully, Reassure, Re-educate. These last 3 haven't had extensive testing.
If any of the Mass settings or the Level All Followers setting is enabled, the camera will not move to the followers who have leveled. This is to prevent the camera from moving all over the place. The lamb will also not hover when a follow levels. The command wheel will also close in most instances when finished. All of the above is intended, please don't raise bug reports about it.
Fixed some of the settings not actually doing anything.
Added an alert for when certain settings are toggled and require a game restart to take effect.
Configuration Manager is now a hard requirement for the mod to launch.
The configuration settings have had a mess do-over; it is advised to delete your existing config file to generate a clean one.
Version 2.1.4
Mass Extort, Bless, Inspire, and Intimidate have been re-implemented. Bribe is still a WIP as it breaks menus (it's disabled for now)
Added offering shrines, outhouses and composts to the mass collect options.
Added mass level up (triggered when interacting with a follower who can level).
Added option to remove level cap.
Added ability to interrupt the auto-load save by holding down Left Shift while the game is loading. Key bind is configurable.
Fixed the auto-load save kicking in when you return to the menu from a game.
Fixed the save to load selection not working as intended. i.e. if you had it set to Slot 1, it would actually load Slot 2
Disabled the API integration for now.
Version 2.1.3
Mostly updated for Sins of the Flesh
Mass follower commands are currently disabled due to the large number of changes made to the game code
In game settings via the API won't work until it's updated
Use the Bugs tab on Nexus to report issues
Version 2.1.2
Fixed menu items having cooked navigation when certain ones are disabled. This only ocurred when using a controller/gamepad.
Semi-future proofed Twitch authentication (Should no longer need a new version for subsequent Twitch drops as long as they stick to their current naming convention). Cultist and Heretic DLC is excluded on purpose.
Misc code refactoring.
Version 2.1.1
* Corrected Damage Multiplier also affecting enemy's attacks.
Version 2.1.0
* Removed bugfix patch that was causing some users grief.
Version 2.0.9
* Added option to auto-load into a specified save game on menu load. Default is slot 1 (slot 0 starts a new game).
* Cleaned up unnecessary logging.
Version 2.0.8
* Fixed the UI scale modifications defaulting to on and at such a small value you the UI appears gone.
* Added the missing option to disable save on exit.
Version 2.0.7
* Added - Remove New Game button when you have at least one save game.
* Added - Enable Save on exit when quitting. UI is modified to reflect this.
* Added - Quick save keybind to save whenever you want.
* Added - Few developer orientated changes to reduce junk log spam from the game.
* Added - Disable the new ads and developer/publisher logos on the main menu.
* Added - Customizable UI scale.
* Changed - Adjustments to the mass-bless/bribe etc. Still a little wonky, but better than before.
* Changed - Reworked weather mod to work with the new weather system in game.
* Changed - Support for modifying settings in game via the mod menu if have the API installed.
Version 2.0.6
* Fixed the issue that was causing the New Game button to vanish...
* Added Mass Collect - Currently, it only works with the beds.
* Added option to only show dissenters in the prison menu.
Version 2.0.5
* Fixed progress issue (inventory doesn't work etc.) from skipping crown video.
Version 2.0.4
* Added option to skip the receive crown video.
* Fixed skin's unlocks not working.
Version 2.0.3
* Apologies, fixed infinite lumber/mines being the exact opposite of infinite....
Version 2.0.2
* Added ability to modify base dodge, lunge and run speed using a multiplier.
* Added ability to modify base damage dealt using a multiplier.
* Added additional protection against being able to use negative numbers as multipliers.
* When cheesing the fishing mini-game, the reel UI is now hidden (serves no purpose).
Version 2.0.1
* Added Bless, Bribe and Intimidate. Bless still has some issues, but they're minor.
* Added bed collapsing to notifications.
* Moved weather/phase change notifications to the Notification config category.
* Added option to enable/disable the dynamic weather changes.
* Fixed lumber/mine aging priority. Previously nothing would happen if the top option was false. Works as intended now.
* Added ability to toggle and use custom values for most mods.
Version 2.0.0
* Weather is a little more dynamic. Don't get excited, there ain't any snow.
* Four config options for weather. Low range and high range for both rain and wind. Low range = light rain/wind, high range = heavy rain/wind. When the game changes weather, it basically rolls 0-100. Default config is:
- Low range rain = 0-15, meaning the roll has to fall between those numbers for it to rain lightly.
- High range rain = 85-100, meaning the roll has to fall between those numbers for it to rain heavily.
- Low range wind = 0-25, meaning the roll has to fall between those numbers for it to be light winds.
- High range wind = 75-100, meaning the roll has to fall between those numbers for it to be high winds.
* Notifications (on/off) for when the days phase changes, i.e. morning, noon, evening, night, etc.
* Notifications (on/off) for when the weather changes, i.e. light rain, heavy rain, wind, etc.
* Hopefully fixed a bug where buildings could vanish from the map when uing propaganda speaker mods.
* By default, the game changes weather when you exit a building or start a new day. You can now set it to change weather when the time of day changes, i.e. morning, noon, evening, night, etc.
Version 1.9.1
* Updated for game version 1.0.17.
* Unlocked Twitch skins will no longer be removed if you disable the option to unlock them.
* Another attempt at fixing propoganda speakers being turned off during the day for a whole phase.
If you're enjoying the mod, please consider donating or endorsing it with a thumbs up. Your support is greatly appreciated!
Features
Removes intros.
Cheese the fishing mini-game (no need to press anything apart from the initial cast; reeling UI is hidden, compatible with Auto-Fish accessibility settings).
Remove extra buttons from menus (Discord, bug report, Twitch, etc.).
Collect tithes/inspire all at once (unless followers are in prison, sleeping, using the bathroom, or dissenting).
Reverse the damage change to the golden fleece introduced in patch 1.0.13.
Double the rate the damage increases with the golden fleece.
Halves (where possible) the cost of refining goods (e.g., something that costs 3 initially ends up being 2, something that costs 10 becomes 5).
Cure illness/exhaustion when a follower gains loyalty (the floaty white eyes effect).
Unlock Twitch drops. Unlock Twitch items upon game load.
Collect tithe from elderly followers.
Increase lumber/stone mines' lifespan by 50%, 100%, or unlimited.
Manipulate game speed or halt it (Left/Right arrow keys to change speed in 0.25 increments; default speed with the up key; maximum speed is 5).
Shorten game speed increments to steps of 1, instead of 0.25.
Increase silo/fertilizer capacity to 32 slots (the number of plots you can build around them).
Increase collection speed from certain structures (shrines, beds, chest near the main portal).
Turn off propaganda speakers at night.
Make the days longer (default is 2x, can be adjusted).
Disable game over mechanic.
Multiply tarot rare draw chance by 3 (from around 20% to 60%).
Receive a notification when a scarecrow catches a bird.
"Heal" exhausted followers in the healing bays.
Make lumber/mine/farm/refinery chests auto-loot when nearby (like the chest near the main portal).
Adjust refinery requirements (where possible, halve the materials needed to convert items).
Modify run, dodge, and lunge speeds.
Disable run speed multiplier in dungeons and combat.
Modify base damage dealt.
Receive a notification when a bed has collapsed.
Skip receiving the crown video.
Mass collect resources from select structures (WIP).
Mass action features (level up, fertilize, water, bribe, bless, extort, intimidate, romance, bully, reassure, reeducate followers, and collect from various structures).
Remove the New Game button when you have at least one save game.
Enable Save on exit when quitting, with UI modifications to reflect this.
Quick save keybind to save whenever you want.
Reworked weather mod to work with the new weather system in the game (slightly more dynamic and configurable weather, with day phase change notifications).
Notifications for weather changes and time of day changes.
Turn off propaganda speaker audio.
Cleanse illness and exhaustion when followers level up.
Enable intimidating old followers.
Remove follower level limit.
Disable the main menu glitch (sudden dark-mode switch effect).
Disable the new ads and developer/publisher logos on the main menu.
Disable game over function when you have 0 followers for consecutive days.
Use multiples of 32 for silo capacity.
Double or triple magnet range for loot or use a custom magnet range.
Magnetize all loot to the player.
Fast Rituals & Sermons.
Reverse Ritual of Enrichment nerf. This will also force-enable remove follower level limit.
Probably more features I've missed.
Some features above may have changed or been removed entirely since I first wrote them.
Recommendation
While not a hard requirement, I recommend you install UnityDebuggerAssistant which allows for better log files when an exception happens because of a mod, which means I have more information to work with when bug reports are posted.
Place the plugin DLLs into your "...\Cult of the Lamb\BepInEx\plugins" folder. Either run the game, or create it if it doesn't exist.
Configuration
The configuration file is generated when you first run the game with the mod enabled. It can be found in the "...\Cult of the Lamb\BepInEx\config" folder.
Press F1 in game to open the configuration manager. If you're in a dungeon, pause the game first otherwise the cursor doesn't work.