First of all, I absolutely LOVE to see all those cars in cyberpunk, the E46 is my all time favorite though. However, is there any way to get this car working on a 1.63 game? I'm doing a playthrough with some legacy mods that don't run on newer versions, but I don't want to miss out on this awesome BMW... Car Dealer etc. works just fine, I can also use the 67' Impala (and a 69 Mustang from another source) without issues, but the BMW always causes a crash to desktop when I try to call/spawn it (car dealer page etc. works fine for the BMW, just can't spawn it).
Also, is there a way to apply the most wanted livery to this stock version of the M3?
Having this BMW with the most wanted livery running in a 1.63 build would be a dream for me, I'd highly appreciate any instructions to make this work, if possible.
If i remember they renamed some stuff in 2.0, you can go to inside the car .yaml tweaks records, and open with notepad search and replace these records:
"<TDBID:7652B92F:26>" into "Vehicle.v_sport2_porsche_911turbo_inline0" "Vehicle.VehicleDriveModelData_TurboR_VTech_inline0" into "Vehicle.v_sport2_porsche_911turbo_inline7" "Vehicle.VehicleWheelDrivingPreset_4_MR_Rear" into "Vehicle.v_sport2_porsche_911turbo_inline9" "Vehicle.VehicleWheelDrivingPreset_4_MR_Front" into "Vehicle.v_sport2_porsche_911turbo_inline8" "Vehicle.v_sport1_quadra_turbo_r_inline9" into "Vehicle.v_sport1_quadra_turbo_r_inline15"
I can't test it because my game isn't on 1.63, but i hope this works, they are based on an archived 1.63 tweaks records on other cars before 2.0
First of all, thanks a lot for answering here, really appreciate your time and efforts!
Unfortunately, those entries cannot be found in the ctrlsec_M3_E46.yaml I might look into the files of working cars and try to figure out some differences, but I have absolutely no experience when it comes to car mods, so stuff looks rather confusing at the moment...
Alright, I got back into it and could only find two of all those entries:
"Vehicle.v_sport2_porsche_911turbo_inline0" and "Vehicle.v_sport1_quadra_turbo_r_inline15"
So it seems they are already the records I should try to switch into, for testing purposes I switched them with "<TDBID:7652B92F:26>" and "Vehicle.v_sport1_quadra_turbo_r_inline9" respectively, which still causes a crash when trying to spawn the BMW. (Forgot to mention, of course I already tried the "v1.0" version of the mod from the "old files" section but that still seems to be too new, also couldn't find more of those entries in the .yaml regardless of the mod version)
Dude, thanks for again for all your efforts trying to fix my issues, I'll definitely make sure to leave you a small donation when my april paycheck arrives ;)
The game still crashes, I did a clean install of the BMW mod (used the latest files for the initial installation) and replaced the yaml in the "tweaks" folder with the one you sent me, here's a crash log in case that helps: https://fastupload.io/laPIgGe7JlRBsdh/
Thanks a lot! After still getting a crash, I'm beginning to wonder if there's any game setting/other mod interfering, I'll disable all my other mods and change around some graphic settings to see if it helps, as I can't really imagine whats stopping the car from being loaded now... The problem with the gears is all fixed now, the only two entries in the TweakXL.log regarding the BMW now are those two:
"[2024-03-21 11:49:27.688] [info] Reading "ctrlsec_M3_E46.yaml"..." <- That seems to be good, as it seems to load the file without any errors following in the log
"[2024-03-21 11:49:27.800] [warning] UIIcon.BMW_Logo2.atlasResourcePath refers to a non-existent resource." <- I don't really think this would cause the game to carsh, as it's only a warning and not an error, right?
I tried a lot of different stuff but somehow couldn't get it to work, I now ended up updating to at least 2.10, this still allows most of my other mods to work and I can use the BMW without issues now, so thanks again for all your efforts, best mod support I ever experienced! :) I still got one last question: So inside the yaml I found the reference entries for all the different colors variants, is it somehow possible to assign the "most wanted gtr" livery from your other BMW mod to this car inside the yami?
I see, if I get your permission (only for my personal use of course!) I might try to somehow apply the livery to the regular M3, I really like the look of a "stock most wanted m3", plus I like the "non-race" interior a lot (better to use with passenger mod) :)
Thanks for allowing that :) I'm almost there (replaced the "livery" textures of the stock black e46 with the GTR livery files), I also used the GTR hood (replaced the .mesh) so that the livery fits with the air intakes in the hood, also the doors and trunk are alright, but the body of the car seems to be all messed up... might there be any secret trick im missing? I'd probalby have to edit the "m3_e46.ent" and take adapt some entries from "m3_gtr_mostwanted.ent", but wolvenkit always shows a warning with "unable to open file" when I try to access them, all other files can be opened without problem...I'll let you know when I figure it out :)
oh yeah, here's the thing, i don't know why frosty tools keeps messing up the UV maps, i have to adjust the UV manually on the M3 GTR, even my latest car which is the Mustang i have to manually adjust the UV because it's also messed up
So appearantly I'm too retarded to get the UV Maps working correctly, I ended up switching parts around until I got half street / half race version, which is also kinda cool :)
85 comments
First of all, I absolutely LOVE to see all those cars in cyberpunk, the E46 is my all time favorite though. However, is there any way to get this car working on a 1.63 game? I'm doing a playthrough with some legacy mods that don't run on newer versions, but I don't want to miss out on this awesome BMW... Car Dealer etc. works just fine, I can also use the 67' Impala (and a 69 Mustang from another source) without issues, but the BMW always causes a crash to desktop when I try to call/spawn it (car dealer page etc. works fine for the BMW, just can't spawn it).
Also, is there a way to apply the most wanted livery to this stock version of the M3?
Having this BMW with the most wanted livery running in a 1.63 build would be a dream for me, I'd highly appreciate any instructions to make this work, if possible.
Thank you very much!
search and replace these records:
"<TDBID:7652B92F:26>" into "Vehicle.v_sport2_porsche_911turbo_inline0"
"Vehicle.VehicleDriveModelData_TurboR_VTech_inline0" into "Vehicle.v_sport2_porsche_911turbo_inline7"
"Vehicle.VehicleWheelDrivingPreset_4_MR_Rear" into "Vehicle.v_sport2_porsche_911turbo_inline9"
"Vehicle.VehicleWheelDrivingPreset_4_MR_Front" into "Vehicle.v_sport2_porsche_911turbo_inline8"
"Vehicle.v_sport1_quadra_turbo_r_inline9" into "Vehicle.v_sport1_quadra_turbo_r_inline15"
I can't test it because my game isn't on 1.63, but i hope this works, they are based on an archived 1.63 tweaks records on other cars before 2.0
Unfortunately, those entries cannot be found in the ctrlsec_M3_E46.yaml
I might look into the files of working cars and try to figure out some differences, but I have absolutely no experience when it comes to car mods, so stuff looks rather confusing at the moment...
"Vehicle.v_sport2_porsche_911turbo_inline0"
and
"Vehicle.v_sport1_quadra_turbo_r_inline15"
So it seems they are already the records I should try to switch into, for testing purposes I switched them with "<TDBID:7652B92F:26>" and "Vehicle.v_sport1_quadra_turbo_r_inline9" respectively, which still causes a crash when trying to spawn the BMW. (Forgot to mention, of course I already tried the "v1.0" version of the mod from the "old files" section but that still seems to be too new, also couldn't find more of those entries in the .yaml regardless of the mod version)
The game still crashes, I did a clean install of the BMW mod (used the latest files for the initial installation) and replaced the yaml in the "tweaks" folder with the one you sent me, here's a crash log in case that helps: https://fastupload.io/laPIgGe7JlRBsdh/
"[2024-03-21 11:49:27.688] [info] Reading "ctrlsec_M3_E46.yaml"..." <- That seems to be good, as it seems to load the file without any errors following in the log
"[2024-03-21 11:49:27.800] [warning] UIIcon.BMW_Logo2.atlasResourcePath refers to a non-existent resource." <- I don't really think this would cause the game to carsh, as it's only a warning and not an error, right?
I'm almost there (replaced the "livery" textures of the stock black e46 with the GTR livery files), I also used the GTR hood (replaced the .mesh) so that the livery fits with the air intakes in the hood, also the doors and trunk are alright, but the body of the car seems to be all messed up... might there be any secret trick im missing? I'd probalby have to edit the "m3_e46.ent" and take adapt some entries from "m3_gtr_mostwanted.ent", but wolvenkit always shows a warning with "unable to open file" when I try to access them, all other files can be opened without problem...I'll let you know when I figure it out :)
https://www.carscoops.com/2021/11/these-cgi-bodykits-for-the-lamborghini-huracan-and-the-dodge-viper-look-unreal/