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File credits
ctxrlsec and their standalone car mods - Huge help when I was trying to understand how yaml tweaks work.
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Changelogs
Version 1.3
- Added tweaks to all of the new cars added in 2.2
- Fixed some tweaks not being applied properly to some cars in 2.2
- Changed the grip of both Rayfield Caliburn variants so they can slide
- Changed the grip of both Porsche 911 & Cabriolet variants so they can slide more
- Reverted the Aerondight's suspension to vanilla (the previous version was very weird in hindsight)
Version 1.2
- Fixed some issues caused by TweakXL 1.9.1
- Tweaked the suspension of the Quadra Type-66 Avenger and Rayfield Aerondight
Version 1.1
- Removed the April Fools tweak for the Makigai MaiMai P126
Version 1.0314159-Hotfix
- Changed the tweak for the Makigai Maimai to have more lore accurate performance (It goes 300+ MPH and has over 1000 torque, not to mention that it is stanced very hard.)
- Changed the tweak for the Quadra Turbo-R V-Tech to have lower front suspension
- Changed the tweak for the Quadra Type-66 Avenger to have less torque in the higher end gears and to have better wheel fitment on both front & rear wheels
Version 1.0
- Changed the tweaks for the Rayfield Caliburn and Rayfield Aerondight to have stiffer suspension
- Made the suspension in the Quadra Type-66 "Cthulhu" much smoother, it should bounce way less
- Fixed broken gearing on the Archer Quartz "Bandit" & made it slower
Version 0.85-Alpha-Hotfix
- Fixed the tweaks for Quadra Sport R7 "Charon", Archer Hella EC-D i360, Mizutani Hozuki "Hoseki", Thorton Colby BARGHEST, Thorton Merrimac "Warlock" and the Villefort Deleon "Vindicator" (CDPR changed the naming for these vehicles in specific, probably for that retune they did in update 2.11.)
- Changed the tweak for the Quadra Tpye-66 "Hoon"'s final gear and rear suspension height because update 2.11 changed the performance of it.
Version 0.9-Beta
- Added tweaks for the rest of the vehicles I have not make tweaks for yet. Those being the Thorton Mackinaws, Thorton Galenas and the rest of the Villeforts
- Changed tweaks for the Militech Hellhound to have more stable suspension (it still jitters at launch, but it should handle fine afterwards)
- Changed tweaks for the Quadra Type-66 "Hoon" to be more slippery and have more sensitive steering
- Fixed broken tweaks for the Thorton Merrimac "Warlock", Quadra Type-66 Avenger and "Cthulhu" variants (CDPR keeps changing the names for each part of each car it's annoying >:C)
Version 0.8-Alpha
- Added tweaks for the Thorton Colby 125, Thorton Colby CX 410 Butte/Gran Butte and the Thorton Colby "Little Mule"
- Changed the gearing for the Quadra Type-66 "Hoon" to have 6 gears, to be slightly more accurate to the Hoonicorn in which the Hoon was based off of.
Version 0.7-Alpha
- Added tweaks for the Archer Quartz EC-T2 r660, Archer Quartz Bandit, Makigai MaiMai P126 and the Mahir Supron FS3
Version 0.6-Alpha
- Added tweaks for the Chevillon Emperor 620 Ragnar, Chevillon Thrax 338 Jefferson, Villefort Cortes V5000 Valor and the Delamain No.21
- Changed performance values for the Militech Hellhound (Reduced weight, stronger brakes and hopefully smoother, less bouncy suspension. It's still somewhat jittery though.)
Version 0.5-Alpha
- Added tweaks for all of the Quadra Type-66 variants, the Mizutani Shion and its nomad variants (Coyote and Bonewrecker)
- Changed performance values for the Quadra Type-66 "Wingate"
- Fixed the suspension setup not being applied to the Quadra Sport R7 "Charon"
Version 0.4-Alpha
- Added tweaks for the Rayfield Caliburn & Murkmobile, the Herrera Outlaw GTS, the Archer Hella EC-D i360, the Quadra Turbo-R 740 and the Quadra Turbo-R V-Tech
- Changed performance values for the Rayfield Aerondight, the Thorton Colby "Vulture", the Thorton Galena "Locust", the Mizutani Shion "Samum", and the Quadra Sport R7 variants
Version 0.3-Alpha
Added tweaks for the rest of the 2.0/PL cars
Version 0.2-Alpha
Changed the handling of the Rayfield Aerondight to be less oversteer-y
Added tweaks for the Herrera Outlaw "Weiler", Quadra Type 66 "Hoon" & "Wingate", Mizutani Hozuki "Hoseki", Porsche 911 Cabriolet and all of the Quadra Sport R7 variants
This is a mod I had in mind for a while now that attempts to solve 2 issues I have with most if not all cars in Cyberpunk 2077: 1. The cars feel too drifty at all times 2. The cars feel too slow for their looks and possibly very inaccurate with their attached lore (namely the Rayfield Aerondight.)
NOTICE: I would not recommend using this mod if you have a low end PC that barely meets minimum requirements to play Cyberpunk 2077 as some cars have been changed to go much faster, causing the game to load more areas more quickly which can be very taxing on lower end hardware!
Big thanks to ctxrlsec's standalone car mods for helping me understand more how .yaml tweaks work Another big thanks to Cyber Engine Tweaks for their TweakDB browser. If this didn't exist, a lot of mods wouldn't exist, let alone mine.
FAQ: Q:"Does this affect (mod vehicle)?" A:No, this mod only tweaks the vanilla game cars that the player can own.
Q:"Does this mod conflict with other car performance mods?" A:Most likely. This mod will conflict with Cyber Vehicle Overhaul as both this and CVO will attempt to alter the same values for each vehicle. However there are some vehicle mods that can work alongside this one like Authentic Shift and Car Modification Shop.
Known issues: - Some users might get a CTD when launching the game. If you do, please troubleshoot Red4ext before posting a comment or bug report. I doubt that the crashing is in my control. If anything, make sure your core mods are updated to their latest versions. If you still encounter crashing, ask for help in the Cyberpunk Modding Community Discord. There are more knowledgeable folks that can help with this issue better than I can.