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YG

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hgyi56

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About this mod

This mod provides full control over vehicle systems: headlights, power state, engine, interior lights, crystal dome, doors, windows, hood, trunk and spoiler. It also preserves these elements state when the player gets out of the vehicle. Customizable lights, 3-states police lights, and a lot more !

Requirements
Permissions and credits
Translations
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • German
  • Czech
Changelogs
DESCRIPTION
This mod provides full control over vehicle systems: headlights, power state, engine, interior lights, crystal dome, doors, windows, hood, trunk and spoiler. It also preserves these elements state when the player gets out of the vehicle. Customizable lights, 3-states police lights, and a lot more !

This mod is incompatible with Enhanced Police Lights System
because police lights mod is contained into EVS mod.

You can use the Cosmetic_Troll feature with all the vehicles that do not support CrystalCoat using the same keybind.

NATIVE SETTINGS UI
This mod provides some settings that will change your experience depending on your preferences. Open the menu and click on "Mods" then look for the mod name and change the settings as you wish. The settings will persist upon restart of the game.

You can synchronize headlights / utility lights with daytime and customize the hour of activation and deactivation.

You can also customize headlights, tail lights, reverse lights, blinkers, utility lights and interior lights with a wide variety of settings: color, sequence, latency, brightness
, vehicle type...


Rear spoiler can be synchronized with power state, and its deploy and retract speeds can also be defined or disabled.

Define the lights whose color will be modified by the Crystal Coat’s colors. You can keep the feature enabled on exit.

Enable the police siren for motorcycles. You can choose to keep the siren enabled on exit for the player and for NPCs. 



Shutting down the power state triggers the
temporary headlights shutoff.
Turning the power state / engine back on disables the temporary headlights shutoff.

Some sliding door vehicles cannot manipulate windows while doors are open.
These vehicles are: Quadra Type-66 (all variants), Herrera Riptide GT2.

During story missions when you are playing as the passenger of a vehicle, you can toggle your own window at any time. You can also control your own door if you are the passenger of a sliding door vehicle.

How to change key bindings

There are key bindings defined in: "\\Cyberpunk 2077\r6\input\Enhanced Vehicle System.xml".
At the bottom of the file you have "<mapping>" entries with the keyboard / device buttons.

Y
ou can set whatever you want. You shall choose controls or combinations that are not already being used in the context of vehicle driving.
You can also remove some key bindings by simply removing "<mapping>" entries from the file.

You shall refer to the list of supported control names if you want to replace the default ones.

Depending on the key combinations you set, you may trigger other vehicle controls even if this combination is not used by the base game.

I want to create a translation for this mod
Great ! If you are willing to participate and make this mod support a new language, you can do it easily by following this tutorial.
The mod already contains English and French languages.

Some bugs I found in the game v2.1 that I fix with my mod
- Police NPCs getting out of their car to arrest V now always keep their lights on. The siren can stay on or turn off depending on the setting you choose. Same for V. 
- Police NPCs getting out of their car to arrest V now put the side banner lights to red. Behavior is the same as V.
- When the player gets out of a police car, the side banner light now keeps the same color without cycling for no reason.
- When the wanted level gets down to zero and the player is driving a police car with lights/siren on, the car lights/siren keep their current state instead of being shutdown by the game.

- All NPC vehicles now have their dashboard screens enabled.

Known issues

- When the player gets out of a vehicle with headlights on, they may cycle off and back on.

- Intro/outro sound effects of vehicles are still playing as usual no matter what you will do.

- You may notice a high beam flash when the player enters in a vehicle and the engine starts.

- Custom brightness will often be overridden by the next acceleration or brake event. Custom brightness is mostly meant to be used in a static context (out of the vehicle to take screenshots or video).

- When setting a custom color for tail lights, the optical blocks (plastic mesh) may not get fully updated to their new color until the next brake event.

- Light components of vehicles are composed of two elements: a light source and a glass mesh. This mod allows to customize the light source color. However when mixing different colors of light source and glass mesh the result is degraded or even void.
This is why the light source color shall always match the glass mesh color. A white glass mesh will suit any light source color.

REQUIREMENTS
  • Game version: v2.1 / v2.11 / v2.12 / v2.13 / v2.2 / v2.21. You must use the relevant file depending on your game version.

INSTALLATION
  • Extract the ZIP archive into the game folder.
  • Read the "How to change key bindings" paragraph above to modify or remove the keyboard / device controls.

SUPPORT
Feel free to contact me in case something does not work as expected so I can investigate.
Use the POSTS tab and describe your issue with as many details as you can.


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