About this mod
Let you set your cyberware costs between 0% and 100%.
It also ensure the Edgerunner perk will work no matter if you exceed or not your cyber capacity. The bonuses from the perk can also be changed through this mod.
- Requirements
- Permissions and credits
- Changelogs
Initially, the purpose of this mod was to set the cyberware costs to 0 so it would be possible to fill all slots without limitations (like before 2.0). Additionally, it made the Edgerunner perk work as if the player was exceeding the cyber capacity by 50 so the perk did not become useless.
It is still what it does with the default configuration. However, it is now possible to configure the mod to set the following parameters:
- Cyberware cost multiplier
- Edgerunner perk:
- Health reduction
- Fury trigger chance
- Fury duration
- Fury crit chance bonus
- Fury crit damage bonus
See customisation section for more details.
Installation
Require Cyber Engine Tweaks
Mod Manager (Vortex)
- Choose mod manager download (Vortex)
- In Vortex, follow the installation steps (see Customisation)
Manual
- Choose manual download
- Unzip wherever you want
- Copy the bin folder in your Cyberpunk 2077 folder
/!\ This will install the mod with the default settings, for customisation, see the next section.
Customisation
Mod Manager installation
You can customise the mod through the Vortex installation tool. If you want the default configuration, you can skip most of the steps by choosing "Default" on the first step.
![](https://image.noelshack.com/fichiers/2024/50/7/1734271833-installer.png)
NB: If the values you want to set are not available in the installation tool, you can still change them manually (see next section).
Manual installation
To customize the mod, you need to change the values manually in the mod's files. Go to the mod's folder:
yourCyberpunkFolder\bin\x64\plugins\cyber_engine_tweaks\mods\No-CW-Cost-Edgerunner
You should have something like this:
![](https://image.noelshack.com/fichiers/2024/50/7/1734271894-manual-install.png)
The init.lua file is the main script and is not meant to be modified (you can still change it if you know what you are doing, but no support will be provided).
Each other file contains one of the parameters. Their names should be meaningful enough for you to find what you need. To edit them, open them with a text editor. You should have something like this (depending on which file you open):
![](https://image.noelshack.com/fichiers/2024/12/7/1711243957-edit-parameter.png)
The two first lines are just comments. The third one (highlighted on the image) is the variable that is actually used by the script.
In this case, if you want to have cyberwares costing half their vanilla capacity, replace the "0" on third line by "0.5".
The other files have the same structure and can be modified the same way.
Troubleshooting
Known issues
- Arms Cyberware will still use 8 capacity even if the tooltip says it cost 0.
Activate debug logs
Mod Manager installation
In the Vortex install tool, choose the custom installation on the first step. On the last step, you can choose to activate logs.
NB: If you already installed the mod, you don't need to remove it before reinstalling it. Vortex allows you to reinstall mods without deleting them.
Manual installation
In the unziped folder, you should find a debug folder containing an init.lua file. Copy this file in the mod folder:
yourCyberpunkFolder\bin\x64\plugins\cyber_engine_tweaks\mods\No-CW-Cost-Edgerunner
It will replace the default init.lua file.