About this mod
You can edit the init.lua file to choose which cyberware stats (i.e. modifiers) you want to see during upgrades.
- Requirements
- Permissions and credits
Mod prerequisites
The original mod requires the DLC, RED4ext and TweakXL, so I suppose my updated version requires the same. You need the perk Chipware Connoisseur.
Installation
Unzip the file to the game directory. A successful install should be like Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\CyberwareStatsRandomnessBeGone\init.lua
Features & Usage
- Lets you choose which cyberware stats (i.e. modifiers) you want to see when you upgrade cyberware. You should open the init.lua file with Notepad, then copy paste your desired modifiers from AllModifiers list into DesiredModifiers list. I have already put crit chance, crit damage, mitigation chance and mitigation strength there, just as an example. Then it's guaranteed that you always see your selected modifiers during upgrades.
- Sets all modifiers to have their max values. No more random values.
- Refreshes the previewed upgrade results whenever you enter the cyberware upgrade preview page.
Notes
- Putting fewer than three modifiers would - as expected - make upgrades having fewer than three modifiers.
- Putting more than three modifiers would - as expected - still have a bit of randomness during upgrades because only three modifiers can appear at a time. You can simply refresh them by exiting the upgrade preview page and re-enter the upgrade preview page.
- If you want different modifiers for different builds, it's recommended that you don't do this: change DesiredModifiers, do upgrades, change DesiredModifiers again and remove some modifiers in this list. This will result in those removed modifiers also disappearing from your upgraded cyberware.