About this mod
Pondered redo of the Trace Position mechanic. Random shmucks won't be equipped to trace your sci-fi magic, but encountering experts of the field will challenge you in new ways.
Completely customizable.
- Requirements
- Permissions and credits
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Translations
- Ukrainian
- Russian
- Portuguese
- Mandarin
- Korean
- German
- Czech
- Changelogs
With this mod quickhacks being traced won't be a given but (through its customizable options) you can ensure that particular challenge will remain a present threat to all your stealthy netrunning and a more dynamic one at that.
New scannable NPC ability on enemies that do have the ICE required to trace, Netrunners showing off their skills and guarding the network of their whole squad, Elites and mechanical opponents possibly being equipped to track down the player too... but all under choosable options and 100% compatible with all other mods that alter NPCs and trace behaviour.
Compatible and interactive with:
- Better Netrunning - Hacking Reworked
- Sonic Shock Prevents Trace - so even protected enemies can temporarily isolated (with a bit of foresight).
- Random Netrunners, Enemies of Night City - and all other mods that change npcs and/or add hacking abilities to enemies that didn't have them. The new "Netrunning" abilities they distribute will also be counted for possible personal and area defense.
- Stealth Remote Control Cars and Turrets
- Immersive Cyberpunk City - and other mods that make civilians hackable. Random undefended citizens won't be equipped to trace hacks
For modders:
.GetIsTracing() returns a Bool, whether that instance is actively tracing the player or not.
.IsSquadTracing() returns a Bool, whether anyone in the squad (it belongs to) is tracing the player or not. Object in question included.
.SetIsTracing(newstate: Bool) sets the state to the corresponding parameter, with automated housekeeping (apply options/perk effects, end process if it was the last tracker).
If you are downcasting from ScriptedPuppet, remember to be safe.
You can check for the TracePositionOverhaul module in order to account for mod presence/absence.
Installation
Copy/extract the contents of the archive into the main "Cyberpunk 2077" folder
Uninstallation
Remove the "Cyberpunk 2077\r6\scripts\DisablePositionReveal" folder and all its content
Remove the "Cyberpunk 2077\r6\tweaks\TracePositionOverhaul" folder and all its content
Remove "Cyberpunk 2077\archive\pc\mod\TracePositionOverhaul.archive"
Remove "Cyberpunk 2077\archive\pc\mod\TracePositionOverhaul.archive.xl"