About this mod
A compatibility patch for the "Clean Up" vehicle mods.
- Requirements
- Permissions and credits
- Changelogs
Currently used alongside:
- Clean Up R-7 Charon (Logo and Flame Remover) (v1.0.3+)
- Clean Up Merrimac Warlock (NUSA Flag and Oatmeal Paintjob Remover) (v1.0.2+)
Why do I need this mod?
If you're using more than one of my "Clean Up" vehicle mods, chances are that a graphical asset (vehicle call menu picture, AutoFixer listing, etc) won't reflect the changes made to the actual vehicle due to some load order shenanigans.
Why is this a separate mod to the vehicle mods themselves?
I originally bundled the necessary image files in with Clean Up Charon and Clean Up Warlock, but it quickly became apparent that doing it this way leads to confusion as you end up having to install two or more patches over the top of each other, it's not clear if all vehicle mods have to have their own patches applied, etc.
Keeping it all in one place makes it a lot easier to add new vehicle mods in the future too!
What's the deal with these graphics anyway?
CDPR uses a lot of combined images in Cyberpunk 2077, and tells the game to only show a section of the image as and when needed. Think of it like a huge sheet of stickers, with the game plucking one or two off as needed.
This is used a lot for Codex images, vehicle call menu pictures, AutoFixer photos, that sort of thing. Having different mods affect different parts of the sheet all at the same time just doesn't work, as only one mod's change can actually make it through to the game at one time.
Manual installation
- Extract the contents of the .zip archive into your Cyberpunk 2077 directory
Any feedback is much appreciated! Please also report any weirdness using the Bugs board via the tab at the top.
(Works with patch 2.13)
Check out my other mods: