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Author notes
To use this resource, set it as a requirement under your lighting mod. Simple as that.
File credits
NeHooYeY (OVE3RCHROME), for an initial collection of sector knowledge and a majority of the work for version II; Skater6453 (E3VR), for general help; manavortex (various works), for ArchiveXL sector editing reference and being a star in the community; psiberx, for being a legendary tools creator and yet another community star.
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Changelogs
Version 2.21.00
Updated for game version 2.21
Version 2.13.02
More Nodes updated for game version 2.13
Version 2.13.00
Updated Nodes for game version 2.13
Updated for game version 2.13
Version 2.2.02
Corrected more nodes for game version 2.2
Version 2.2.01
Updated for game version 2.2
Donations
No donations accepted
Made for modders in entirety, users shan't be worried with the intricacies.
But, for specificity and technical reference, the use of this is outlined:–
This mod is to be used to ensure lighting mods' edits take precedence over any per-location tweaks to affirm a uniform look across the whole game.
It employs ArchiveXL's new sector node deletion feature to cleanly delete any env parameter–triggering nodes from even being recognized by the game seamlessly and in a (relatively) bug-less manner.
This file only contains fixes for Dogtown.
Kudos to NeHooYeY for the bulk of the work, I just adapted his notes to Archive XL for version I and maintain this mod page. For version II, he is essentially the full creator; but I will answer any and all questions etc. [11/01/25]: Fixed more nodes for game version 2.2
[13/12/24]: Updated for game version 2.2
[28/09/24]: More updates for game version 2.13
[18/09/24]: Updated for game version 2.13
[24/7/24]: Various Fixes. In Black Sapphire top levels sector -4_-5_0_3 nodes: 404 and 417 were commented out, tell me if any issues occur.